Telltale Games is closing, and we may never get to see the end of Clementine's story

Update:

Telltale Games CEO Pete Hawley has shared a brief statement on social media confirming the closure of the studio.

See more

Original story:

Sad news today for staff at Telltale Games and fans of the developer's long-running The Walking Dead games. According to reports, the California-based developer has laid off the bulk of its workforce, throwing into jeopardy all of its games, including the climax to the end of The Walking Dead season 4. 

As things stand, Episode 2 of The Walking Dead: The Final Season, 'Suffer the Children,' is due on September 25. It's likely that episode is finished and ready to be released, but beyond that we could be waiting indefinitely for closure on Clementine's story. 

Though there has been no official word from Telltale yet, on social media developers from other studios have been offering job opportunities to their affected peers. Former CEO, Kevin Bruner, also took to his personal blog to share his feelings about the closure. 

"Today, I’m mostly saddened for the people who are losing their jobs at a studio they love. And I’m also saddened at the loss of a studio that green-lit crazy ideas that no one else would consider," he writes. Earlier this year Bruner filed a lawsuit against Telltale, seeking recovery of financial damages.

We've reached out to Telltale for a statement, and in the meantime are left to figure how one of the most recognizable studios - working with some huge licenses - got to this point. In March Megan Farokhmanesh at The Verge revealed that previous management and a "toxic" culture had caused employee burnout at the studio, and prior to in November 2017 the company had seen workforce cuts of around 25%. 

And while it's easy to pull a Grandma and blame everything on the internet, it seems that the popularity of 'let's play' videos and streams featuring Telltale's narrative-focused games could be part of the problem. If 6.5 million people are watching PewDiePie play through an episode, how many are actually going to buy their own copy to see the same story afterwards? 

Telltale used its signature narrative-led format for some of the biggest intellectual properties in popular culture, including Game of Thrones, Minecraft, Mr Robot (along with Oxenfree developer Night School) and of course The Walking Dead. Back in June the studio revealed it was also creating a Stranger Things game - widely considered to be a chance for the studio to reclaim its past glory - but it's safe to assume that the project is a casualty of the closure. 

We'll update this story once we receive an official statement, and will also update you on what's likely to happen to The Walking Dead: The Final Season. 

Rachel Weber
Contributor

Rachel Weber is the former US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. She joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team.

Latest in FPS
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"