Tetsuya Nomura wanted to remake Final Fantasy 7 as he became increasingly worried "someone else" at Square Enix inevitably would
"If we weren't going to do Final Fantasy 7, others were going to do it, so we had to rise up and do it!"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
One of the creatives behind the original Final Fantasy 7 wanted to remake the classic RPG as he was worried someone else at Square Enix would beat him to it.
Game Informer has published an extensive interview with Tetsuya Nomura and Yoshinori Kitase, Final Fantasy 7 Remake's creative director and producer, respectively. Kitase recalls how he was on a North American media tour for Final Fantasy 13 back in 2009 and suddenly began getting a series of questions during multiple interviews asking when Square Enix would remake Final Fantasy 7.
"Just hearing that so many times, I did think that we would do it one day, that's for certain," Kitase says. The veteran developer then approached Nomura, and the pair noticed the demand from fans and media was at a "fever pitch" level. It just so happened, thankfully, that Square Enix was "beginning to embrace" the idea of remakes more than it had in past years.
"Within Square Enix, gradually, remakes were being made, and these ideas for remakes were coming up in other departments," Nomura explains. "If we weren't going to do Final Fantasy 7, others were going to do it, so we had to rise up and do it! We had the sense that we had to guard Final Fantasy 7 and have to take this on, or someone else will do it. I thought it may be a bit troublesome is other teams without us took on the project."
From there, the pair recruited other veterans: Kazushige Nojima, a writer who worked on Final Fantasy 7, 8, and 10, and Motomu Toriyama, a director and writer who worked on Final Fantasy 7, 10, and 13. But since most of the original game's development team had left Square Enix in the years since, the "majority of the dev staff and production members" were players of the original Final Fantasy 7 instead of developers at the time, Toriyama reveals.
Now, we're just over a month away from the remake saga continuing with Final Fantasy 7 Rebirth, which launches on February 29 exclusively for PS5. You can read our complete Final Fantasy 7 Rebirth preview for our thoughts when we played Square Enix's hotly anticipated sequel for ourselves.
You can also check out our new games 2024 guide for a look ahead at all the other big-time releases coming over the next few months and beyond.
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


