TGS Interview: Tomonobu Itagaki talks about notably absent Devils Third

It’s been a tough few years for fans of Tomonobu Itagaki. The controversial figure quit (and later sued) his former employer Tecmo right before they shipped his action-packed sequel to the incredibly hardcore Ninja Gaiden. Since then he’s been building a studio all his own and had been working on his new game, Devil's Third for US publisher THQ. Shown in a brief teaser at E3 2010 (and not once since), Itagaki had said the title would be shown at Tokyo Game Show this year, but apparently plans change, as it was noticeably absent again.

Still, even with the game missing, that doesn’t mean we can’t have a little chat with the creator. Itagaki has a reputation as a candid interviewee and in our brief time with him he was quick with answers about that mysterious game. Though we feel only the slightest bit more informed about the title after talking with Itagaki.


GamesRadar: How’s the development of Devil’s Third been going?

Tomonobu Itagaki: It’s going very smoothly. There are many characters in this game and we have finished modeling the characters and are working on animating them. And we’ve almost completed the design of the levels. We’re developing the guns, melee weapons, and martial arts as well.

We’re also working on the multiplayer feature of this game. The minimum will be 16, and we are targeting 32. So as you can see the development is going very smoothly.

GR: Are you aiming for Devil’s Third to have a similar high difficulty compared to your previous games?

TI: Yes, there will be some difficulty for players, however it will be a game that can be enjoyed by lighter users as well as hardcore game players.

GR: Do you think that on average today’s games are too easy?

TI: Hmm. No. For example Modern Warfare 2 has the proper difficulty level.

GR: Would you define Devil’s Third’s gameplay as more focused on shooting or close combat?

TI: It depends on where the battle occurs and what weapons you have. For example, you need to at least have a handgun to do the shooting, and hold at minimum a knife, and you also need to be able to punch at any time, so there’s no situation where you don’t have those weapons. But it depends more on what you have on hand. Perhaps you have a better weapon for melee, then you’ll be more of a melee gamer.

GR: What’s it like working with an American publisher?

TI: It’s a great experience working with THQ, because, number one, THQ is a very creative company. They refined the script and background we created with a Hollywood touch and their creativity. Also THQ allows us to do whatever we like as a developer.

GR: So you feel there’s a bit more freedom than when you were working with a Japanese publisher?

TI: No, that’s not what I’m saying. But often I am asked the question are you really a Japanese person, because my mind set is closer to being American, so far as reasoning and thinking goes. That’s why I get along with THQ very well. When it comes to judgment and decision-making, I can get along very well with the Americans, because when it comes to judgment, their way of thinking is different from Americans. Of course, I can work with Japanese people, but sometimes it can get very cumbersome.

[We’re instructed there’s only time for one more question.]

GR: Does the fighting game genre still interest you as a developer?

TI: No, because I have done all I can do with the genre already. However, some fans say to me, “please do not say that yet,” so there might be a time I’ll make something for those fans.

GR: Thanks for your time.

Sep 26, 2011

Henry Gilbert

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

Latest in Action
Death Stranding 2 PS5 screenshot
Death Stranding 2 pre-orders are estimated to go live this month, and will reportedly include a $230 collector's edition that I pray doesn't come with another creepy baby statue
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows reverses roles to show off Naoe's combat and Yasuke's stealth, and I'm suddenly sold on playing Yasuke like a clumsy Snake in Metal Gear Solid 3
The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face
"I can't go through [with] this": The weirdest Zelda ad didn't get Nintendo's approval, but it probably happened anyway because the marketing execs were already on-site
Latest in Features
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Disney Lorcana cards in a circle around a deck facing down on a wooden surface
Disney Lorcana: Archazia's Island has one major advantage over MTG, and the new decks prove it
John Lithgow as Dave Crealy in The Rule of Jenny Pen
John Lithgow and Geoffrey Rush's twisted chiller is a much-needed shake-up to the horror genre, disrupting harmful elderly stereotypes embraced by the likes of X and The Shining
Exploring and fighting in Blades of Fire
Blades of Fire plays like a lost Xbox 360-era mashup between God of War and Soulslikes, and it's coming from the studio behind Metroid Dread