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  1. Games

The 10 worst game intros of all time

News
By Mikel Reparaz published 4 May 2007

Watch the most awful openings ever without having to play the games

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7. Every game to feature full-motion video ever
1989 - ??? | Sega CD, CD-I, PC, 3DO, PSone, Saturn, et al

We're holding up Sony's original, beloved PSone game Warhawk (1995) as a particularly bad example of live-action intros here, but every game ever to utilize full-motion video to tell its story is just as guilty. The costumes are always cheap, the lighting is depressing and the sets are generated either by obsolete computers, or by putting those computers inside a disused warehouse and filming them. But it's the acting that's the stuff of gutter legend, with flat line readings from community-theater dropouts who'd be booed off the set of a porn flick.

Warhawk is no exception. The commander looks more like a drama student than a battle-hardened officer, and she doesn't seem to be paying attention to what it is she's saying - only that she's saying it angrily. The technician she's harping at doesn't even care, because he's only got two lines and nobody's going to watch this anyway. Then pilots Hatch and Walker squeeze in through a tiny door to escape the harsh glare of a floodlight, only to stare blankly into space for a while as they wait for some guy wearing thick gloves to fiddle with equipment he fished out of a RadioShack dumpster in 1987.

We're not sure how "game" came to equal "crappy movie" in the minds of developers and publishers throughout the '90s - we just hope it never happens again.

7. Every game to feature full-motion video ever
1989 - ??? | Sega CD, CD-I, PC, 3DO, PSone, Saturn, et al

We're holding up Sony's original, beloved PSone game Warhawk (1995) as a particularly bad example of live-action intros here, but every game ever to utilize full-motion video to tell its story is just as guilty. The costumes are always cheap, the lighting is depressing and the sets are generated either by obsolete computers, or by putting those computers inside a disused warehouse and filming them. But it's the acting that's the stuff of gutter legend, with flat line readings from community-theater dropouts who'd be booed off the set of a porn flick.

Warhawk is no exception. The commander looks more like a drama student than a battle-hardened officer, and she doesn't seem to be paying attention to what it is she's saying - only that she's saying it angrily. The technician she's harping at doesn't even care, because he's only got two lines and nobody's going to watch this anyway. Then pilots Hatch and Walker squeeze in through a tiny door to escape the harsh glare of a floodlight, only to stare blankly into space for a while as they wait for some guy wearing thick gloves to fiddle with equipment he fished out of a RadioShack dumpster in 1987.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

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We're not sure how "game" came to equal "crappy movie" in the minds of developers and publishers throughout the '90s - we just hope it never happens again.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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