The 7 worst ways to pad a game

In even the best games, you're going to come across some filler. You know what we mean: some content that didn't need to be there, and didn't enhance the experience. These are levels, tasks, and areas added to the game specifically to make it last longer, and that add nothing to the experience save frustration. These segments can run the gamut from merely inconvenient or irritating, to absolutely infuriating. What follows are some of the worst culprits, and the tactics they used to flesh out the total gameplay time.

Almost any adventure game has to have a certain amount of junk lying around for you to collect. It gets you from place, keeps you on track and ascribes a loose continuity to your otherwise aimless meanderings throughout the game world. Some games, however, take it too far, and actually require you to pick up asinine numbers of pseudo-symbolic knickknacks, many of which are in the same area but require you to wander around performing dull tasks (like jumping puzzles) to find them.


Above: You will learn to hate this sight

Here’s an idea, guys: If it’s do damned important to get every single one of these things, make it convenient or fun to do so, instead of forcing us to run all over the game world. Case in point: Super Mario Sunshine. Having to collect huge numbers of Shine Sprites is enough of a pain, but having to play the same level several times over so you can get enough Shines to open up the next area? That’s villainy of the highest caliber.

Worst offenders: Super Mario Sunshine, Crackdown

Notable exception: The Saboteur


Above: The FUN way to gather resources

This is what we like to see. The only real collectibles in the game weren’t actually about “collecting” anything, but rather blowing things up. At times, you were required to get some more contraband together, but to do so you had to blow up Nazi installations or murder officers. Joy and lucrative business ensued.

What is a cutscene without a purpose? That’s not some ancient proverb, but rather a question that arises when you come across cinematic sequences that added literally nothing to the game. The answer is that a cutscene that does nothing to advance the plot, develop the characters or do anything apart from fill time is essentially masturbation. We know they’re part of the developers’ artistic vision, but we’re here to play a game, not to watch a self-indulgent movie. If you can remove a cutscene without impacting the story in a negative way, then do it – your fans will thank you.


Above: Sure, it looks sweet, but it loses its charm after you’ve seen it a dozen times

This idea would have been an especially good idea if implemented in Kingdom Hearts 358/2 days, in which there was a cutscene after almost every single 10-minute mission. As if that weren’t bad enough, most of those cutscenes are just Roxas, Axel and Xion sitting on a clock tower, eating ice-cream and making idle chit-chat for anywhere between 30 seconds (not too bad) and five minutes (dear god, when will it end?). We don't know who thought this was a good idea, but we’d like to speak to them and explain, via crowbar, that we vehemently disagree.

Worst offenders: Kingdom Hearts 358/2 days, Metal Gear Solid 2

Notable exception: Modern Warfare 2


Above: This was a gripping moment indeed

In MW2, every cutscene was significant. When the game went pre-scripted, it was generally because something cool was about to happen - say, falling off a cliff to just barely be pulled to safety. There was clear entertainment value to be had here; each cutscene showed an inherent care, attention to detail and purpose that’s sorely lacking in a lot of other games.

Latest in Gaming
GDC The Game Developers logo
Biggest announcements from the Game Developers Conference 2025
FGS Spring 2025
How to watch The Future Game Show Spring Showcase 2025 – and what to expect
Image of the Death Stranding 2 On The Beach Collector's Edition on a purple GamesRadar background.
Death Stranding 2 collector's edition is a sight to behold and here's where to pre-order yours
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
Everything announced at the PlayStation State of Play February 2025
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG