The Artful Escape of Francis Vendetti isn't a music game - it's a musician game

Don't come to The Artful Escape of Francis Vendetti looking for a music game. At least not the type of music game with colored notes or arrows flying down the screen where you have to push buttons in time to rack up a high score. Instead, think of Artful Escape as a sort of coming-of-age tale by way of Ziggy Stardust.

The titular Francis is a teen searching for himself - or rather, his stage persona. He comes from a family of folk musicians, who want him to follow in their footsteps. Francis, however, has other ideas. He's just not sure what they are. To find out who he is and who he is not, he sets out on an imaginative journey of musical discovery.

The game itself could best be described as a 2D platformer, though it constantly switches genres and mechanics to provide something fresh. In my 15 minutes with the game, I went from double-jumping across chasms to summoning bridges of light with the power of music, to playing a Simon Says-style game with an alien spider… buffalo… thing, to snowboarding down steep slopes.
But what sets Artful Escape apart isn't how it plays, it's everything else - the threads holding it all together.

While the game may not be an autobiographical memoir, it would be silly to say that it wasn't at least inspired a bit by true life. Developer Johnny Galvatron himself performed in a band, but was uncomfortable with the lifestyle that came with touring. Rough though those years on the road were, they gave him perspective.

Galvatron proclaims he's just as interested in the "peripheries" of music as he is in music itself. He's fascinated by the fictional worlds and personas built around artists and albums like David Bowie's Ziggy Stardust, My Chemical Romance's Black Parade, or Daft Punk's… well, pretty much all of Daft Punk.

To that end, Artful Escape focuses less on precision, more on presentation. The game makes itself known with all the flair and drama of a rock star giving a live performance to a sold out venue, both visually and aurally.

Neon crystal castles tower over snow-capped trees that twinkle like glitter. When Francis summons his guitar to communicate with the creatures he encounters, it breaks through the clouds with a roar, like a Greek god descending from Olympus. His glam-rock "stage" is an enormous wireframe human head with him standing in its mouth, and the creatures to whom he communicates are pulled straight from Guillermo del Toro's high school sketchbook.

There's also what Galvatron calls an "extensive" character customization system. If you're trying to define who you are onstage, you want to have a unique look, after all. Unfortunately, this wasn't being shown just yet.

Meanwhile, the soundscape feels cosmic and vast, with low hums and bright strings. When Francis plays it's powerful and experimental, the type of riffing and wailing you might hear from a garage band of teens - if that garage band was playing at Madison Square Garden. It's not technical or meticulous, it's loose and evocative.

When playing the Simon Says-style call-and-response mini-game, I didn't care about hitting the notes in the same rhythm as the creature, I cared about hitting them when I felt compelled to do so. I wanted to let them echo and wobble for a bit, feeling the vibration with each strum.

Quite simply: the game makes a hell of a first impression, even in its very early state. Francis may not have himself figured out yet, but I'm eager to help him get there.

Sam Prell

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

Latest in Gaming
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
Everything announced at the PlayStation State of Play February 2025
Close up shot of an anime schoolgirl with a superhero mask over her eyes in a screenshot from Mightreya.
My Steam wishlist is bigger than ever thanks to the indie devs flooding social media with 15-second clips explaining their games
FGS Spring 2025
The Future Games Show Spring Showcase is back and will have a new live segment from the GDC event floor
A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages.
Xbox Developer Direct 2025: date, time, and where to stream the showcase
Latest in Features
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw