Somewhere on Earth there's a family cursed with an inheritance called the Darkness - a supernatural power that kills father as it's passed on to son, then lying dormant until a prescribed day. The family in question is Jackie's, of course, and the day in question in this one.
Clues to what happens next exist in the game's environment - an urban underbelly, all HD concrete decorated with trash. In the age of real-world physics, destruction on a grand scale almost invariably hangs in the air. And sure enough, when the Darkness comes it descends. Explaining the diminutive basic gun models, an imposing arsenal of eldritch weapons encroaches on the screen.
A pair of necroplasmic tentacles - the Demon Arms - spring from your body, while autonomous Darklings crave the chance to scamper after foes or knock out further lights. And the damage they inflict is remarkable. Selected with one button press and activated with another, they can hurl vehicles, writhe covertly about the environment or simply tear its inhabitants apart.
Above: Your Darkness powers are incredibly strong, allowing you to throw cars around
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more













When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"

Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet