The Dead Cells studio is making a new, co-op roguelike and I'm already in love

Dead Cells is still one of the best roguelikes you can play today, and now developer Motion Twin has only gone and made another promising action roguelike, this time with co-op.

Motion Twin unveiled Windblown during tonight's Game Awards live show with a lovely animated trailer. Our first-look was light on gameplay, but the few snippets of in-game action look great, and quite frankly, doubting Motion Twin on action roguelikes is like doubting FromSoftware on fantasy RPGs. 

"Like a bolt of lightning, players will freely dash through stunning open stages where each run is teeming with secrets to uncover," a press release reads. "Players will be challenged to overcome the odds in relentless battles against the Vortex's Sentinels, hell-bent on taking them down and starting their run anew."

Windblown will be fully playable solo, but also allow for up to three-player online co-op play. I'm trying to imagine playing isometric Dead Cells with two buds, and I'm trying and failing to stay calm. 

"Players will swap between multiple weapons and adapt to every situation by shifting their build on the fly as they progress through vibrant, layered environments," the post adds. "As players unlock more memories, they will be able to collect stronger and more complex weapons that will turn them into the ultimate killing machine." 

Windblown is targeting a 2024 early access launch on PC, and while other platforms haven't been announced, consoles seem probable given Dead Cells' reach. The Steam page predicts an Early Access stay of "a minimum of one year," with the launch build delivering five biomes, four main weapons, and full co-op support. 

"The experience we gathered on Dead Cells allows us to project a bit more easily how different our 1.0 version should be from the Early Access version," Motion Twin says. "This will also allow us to drastically improve the balancing of the game and stability of the multiplayer features to make sure you have the best experience possible."

Another big reason to be excited: It Takes Two director's fantastic single-player co-op game gets a full remake next year

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Absolum
The other devs behind the best retro beat-em-up in recent memory are making a co-op roguelike brawler that "channels the spirit" of Capcom's classic D&D games
Split Fiction screenshot of Mio looking at mysterious purple sparks in a fantasy world with Zoe in the background
Split Fiction is now my most anticipated game of 2025 and proves Hazelight continues to be the most inventive studio out there when it comes to co-op adventures
Mio and Zoe encounter a Sandfish in a ruined sandy world in Split Fiction
Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
Fighting side-scrolling opponents in Absolum
Street of Rage 4's developer returns with Absolum – a fantasy flavored beat 'em up with a Hades twist
Shape of Dreams heroes stand around a fire
Someone combined Diablo and League of Legends for a roguelike co-op MOBA with Risk of Rain energy, and it deserves the hype it's getting in Steam Next Fest
Mio and Zoe holding a dragon during the trailer for Split Fiction.
Split Fiction: Everything we know so far
Latest in Roguelike
Wall World 2
The $5 roguelike banger that turned Terraria into a sci-fi tower defense game is getting a bigger, deeper sequel
Balatro
Balatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds"
Balatro Joker card
After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"
ben starr dressed in harlequin makeup chomping down on a banana
Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story
an ancient spaceship in the pixel art style of ftl
I just watched the first 10 seconds of this indie roguelike’s trailer, and it's not even trying to be subtle about being an unlicensed 40K game
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Latest in News
Overwatch 2
My hopes for an Overwatch anime or Diablo horror movie are going strong as Blizzard president points out "we are Blizzard Entertainment, and not simply Blizzard Games"
The New Thunderbolts leaping into action
Marvel's New Thunderbolts* comic steals the MCU's asterisk, and the reason why is just as big of a mystery
Pokemon Go players brace for the worst as Niantic is sold off for $3.5 billion: "This game is entering its death knell"
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Astarion from Baldur's Gate 3
Baldur's Gate 3 Astarion actor Neil Newbon says he "got rid of" agents who deliberately kept him away from video game gigs: "They just didn't want me to do it"
Mass Effect
Jennifer Hale says she didn't see a single line as Mass Effect's Commander Shepard until it was time to record: "It was all cold reading on the spot"