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Once you've started playing The Elder Scrolls IV: Oblivion it won't be long before your penchant for adventuring and treasure hunting will become insatiable. For as grand as Oblivion is in its scope, it's equally compelling in its execution.
Its depth is immediately apparent as you start by creating any character you like, beginning with a race (such as the battle-ready Redguard, the bow-and-arrow expertise of the High Elf, or the innate stealthy traits of the catlike Khajiit).
Soon you'll choose a class, be it a warrior, wizard, thief or any custom combination you'd care to conjure, and then you'll select your birth sign (read: special ability).
Once you've escaped the initial dungeon - a necessary but not overly drawn-out rat-killing trek during which you learn the basics of blocking, spell casting, sneaking and more - the hand-holding eases and you're free to roam the great outdoors.
Here, you can seek out the heir to the vacant throne of the land and quash the hell-spawned threat that could destroy the world. And with only a cursory glance you'll see that it's a world very much worth saving.
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Genre | Role Playing |
Description | The fourth Elder Scrolls entry is utterly brilliant and should not be missed by any adventure-spirited gamer. |
Platform | "PC","Xbox 360","PS3","PSP" |
US censor rating | "Mature","Mature","Mature","Mature" |
UK censor rating | "","","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
It's been 18 years, but Oblivion can still find as many ways to surprise me as Skyrim – even if it means making an orc-vampire monstrosity
"You're all making fun of it and yet you buy it": Skyrim and Oblivion vet on Bethesda's horse armor, and how the dev "didn’t know what the hell it was doing at the time"