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With so much to do, it's a wonder how you can keep track of it all without going insane. Oblivion's streamlined interface builds critical info into your cursor and manages your inventory and quest log with easy-to-navigate, web-browser-like tabbed pages. A 'fast-travel' option saves you many hours of trekking: just select any previously-visited location from your in-game map and zip instantly to it.
Fortunately, Oblivion is just as easy to actually play. Different analogue stick motions combine intuitively with timed button presses to swing your sword for varying attacks. Spellcasters and archers enjoy similarly simple functionality. Plus, this doesn't even touch on the enjoyable minigames, including lock-picking, stealth-action and persuasion. They don't feel like filler.
More info
Genre | Role Playing |
Description | The fourth Elder Scrolls entry is utterly brilliant and should not be missed by any adventure-spirited gamer. |
Platform | "PC","Xbox 360","PS3","PSP" |
US censor rating | "Mature","Mature","Mature","Mature" |
UK censor rating | "","","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
It's been 18 years, but Oblivion can still find as many ways to surprise me as Skyrim – even if it means making an orc-vampire monstrosity
"You're all making fun of it and yet you buy it": Skyrim and Oblivion vet on Bethesda's horse armor, and how the dev "didn’t know what the hell it was doing at the time"