The Finals Season 2 is a shopping list of community requests combined with a lore dive I don't think anyone really asked for

The Finals
(Image credit: Embark Studios)

In a sea of recent live-service struggles, The Finals has been a relative bright spot. Fighting hard in a genre long-dominated by the exact games that its former Battlefield devs used to make, The Finals' twists on the FPS formula seemed enough to garner hard-fought attention. That attention waned over its inaugural season, but the sense has been that repetition, not apathy, was a significant factor in that gradual decline. Now, with Season 2, The Finals is aiming to bring players the new content they've been craving - as well as a more surprising new addition.

Put simply, the headline change in The Finals Season 2 is everything that players have been asking for. Every class is getting a new gun - a FAMAS rifle for Mediums, a machine pistol for Lights, and a mean-looking slug shotgun for Heavys. In addition, each class is getting new gadgets or specializations intended to patch up the holes in their relative arsenals, or counter particularly potent enemy strategies.

The long-suffering Light class, for instance, is getting its first support gadget, a throwable portal tool through which anyone can travel seamlessly. To help with traversal, the Heavy is getting an anti-gravity cube, capable of helping the bulkier class get around more easily, but also acting as another tool in its defensive arsenal, capable of boosting cashout points into the air. The Medium gets a reality-rewriting double-whammy, with a new specialization that offers some destructive capability by temporarily deleting terrain, offering a gap for players to shoot through. In addition, a new 'data-reshaper' gadget transforms items; if an enemy team covers a cashout in traps and turrets, the new tool allows mediums to transform those items into far more benign alternatives. Having experienced some of these tools used by other players, it seems they'll take a little more getting used to than the turrets, mines, and grenades that make up several of the game's current loadouts, but they're all begging to be used in truly Finals-style heist shenanigans.

Go Go Gadget Gravity Cube

Beyond the players, The Finals devs have plenty of other changes to make. A new Battle Pass adds new items, but there's also the addition of the 'Career Circuit', a set of weekly challenges that will offer rewards but also encourage a wider variety of playstyles for those who want to complete everything. Changes to Ranked play are coming, with the caveat that these will likely be subject to further testing as the community gets involved. Private matches - apparently one of the community's most-requested features - are also being introduced.

A new game mode, a more casual 5v5 mode called Power Shift, allows for a more flexible experience. A Payload mode that shows off The Finals' destruction tech better than any gadget I've seen so far, Power Shift will allow players to change their class more easily, adapting to the needs of the team and the situation they're facing. Finally, a new map completes the community shopping list, but that's where one of my biggest Season 2 question marks arises.

*Hacker Voice*

The Finals

(Image credit: Embark Studios)

The new map is called Horizon, but while The Finals' other arenas are based on real-world locations like Monaco or Seoul, this one seems to have been made from scratch. That's because it's been constructed from assets stolen from the creation of The Finals' virtual arenas by an in-universe hacker group called CNS.

Eagle-eyed Finals lore hounds have noticed CNS lurking in the background, but they'll be a far more tangible influence on Season 2. Horizon will push players' parkour skills to the limit, with glitches and floating geometry promising a very different approach to the far more solid foundations of other maps. With their impact being felt directly on the game, it seems that The Finals' showrunners will be scrambling to try and shut down these rogue broadcasts.

New maps, modes, weapons, and gadgets are exactly what The Finals needs. Power Shift offers the best new game format so far, and the new map and new gadgets in particular show how different even a relatively minor set of new toys can make the experience feel. But I'm torn on CNS. It was the destruction tech and the Cashout game modes that drew me to The Finals, not its game show framing. The idea that there's a deeper story lurking behind that framing seems like something that might appeal to some players, but I don't think this is a game that warrants an exploration of some deep lore. As Embark Studios promises that Season 2 will show us how much The Finals can grow and evolve, I hope that evolution focuses more on gameplay than on storytelling.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
A thumnail crop of Splitgate 2 key art showing orange and blue portals and teams of shooters running between them
Splitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action
Marvel Rivals isn't going anywhere, so Overwatch 2 is stepping up with game-changing perks and a new mode that borrows from Counter-Strike and League of Legends
A collection of Splitgate 2 screenshots as part of GamesRadar+'s Big in 2025 roundup
"We don't want to just be the 'Halo meets Portal' team": Splitgate 2 wants to to evolve beyond its inspirations
Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action
"This is no longer about playing it safe": Overwatch 2 game director talks Marvel Rivals and betting big on season 15
FBC Firebreak hero image for Big in 2025
After Alan Wake 2 and Control, FBC: Firebreak represents a bold new frontier for Remedy: "It's time to expand the Remedy Connected Universe into shared spaces and brave something new"
The Fantastic Four seen running towards Dracula in Marvel Rivals' Season 1 'Eternal Night Falls' trailer.
It's time to stop calling Marvel Rivals an Overwatch 2 killer now that its features have already surpassed it
Latest in FPS
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
GoldenEye 007
After 28 years, competitive GoldenEye players have documented what happens when you tie in the N64 FPS: "We experienced something that was only theorised"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG