The History of Metroid

In 1999, with the Nintendo 64 approaching the end of its troubled road and "Project Dolphin" on the horizon, Nintendo finally accepted that Metroid wasn't going to sell in Japan and started planning a fully Western-orientated instalment. The next game in the series would be for Dolphin, eventually renamed to GameCube, but there wasn't any room internally to get to work on the first 3D instalment.

Intelligent Systems was already busy working on Game Boy Advance launch games Mario Kart Super Circuit, Wario Land 4 and Advance Wars - plus its lack of 3D expertise made it an unlikely candidate to take Samus into the third dimension. Instead Nintendo put the team to work on a new 2D instalment for Game Boy Advance, once again under the direction of series director Yoshio Sakamoto.

Nintendo was forced to look to outside sources for its new Western Metroid. Then second-party Silicon Knights was booked solid, and relationships with Rare (who also later bailed ship) were questionable at best after it was forced to re-skin one of its adventure games with Starfox characters.

Enter Retro Studios, the upstart developer founded by Jeff Spangenberg, former boss of Iguana Entertainment, the creators of the first (and only decent) Turok games. Retro was an attractive candidate for the Metroid project; it had a list of talented names among its staff, an up-to-date development building with motion capture studio and thralls of impressive technology. Spangenberg's reputation sealed the deal.

Nintendo signed an agreement with the untested studio to develop five exclusive GameCube games, one of which would be the first fully 3D Metroid, called Metroid Prime - a prequel set between the NES original and Metroid II. The other four titles in development were a combat racer, an action-adventure game, an American football sim and the much-hyped Raven Blade, all of which were shown at the Space World 2000 show via trailer.

The Western developer was a controversial choice for the series - which by now had gained a massive and loyal fanbase all desperate for the sequel they'd been waiting for since 1994. Retro's public perception was muddied further when it was revealed that two of its titles - the American football sim and unnamed racer - had both been canned. Soon after, the mysterious "action-adventure" title also got the chop, causing concern for how well the long-awaited 3D Metroid would turn out.

Then, at Space World 2001 in Japan, concerns for Metroid Prime got much, much worse...

The Tokyo unveiling of the GameCube line-up was controversial enough as it was; Mario with a new water-pumping backpack, cell-shaded, winking Link and Starfox without any flying. Nintendo fans got their knickers even more in a bunch when it was revealed that, thanks to intervention from Shigeru Miyamoto himself, the already controversial Metroid Prime would now be in first-person.

To make maters worse, early, ropey-looking screenshots of the game left a very sour taste in the mouths of the press and public. Going first-person was the final straw for the incredibly controversial Metroid sequel, and expectation was at an all-time low.

CATEGORIES
Latest in Metroid
Hollow Knight
6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"
Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor
Metroid Prime 4: Beyond is definitely still releasing this year, Nintendo reconfirms, just in case the 8-year wait gave you trust issues
Metroid Prime 4: Beyond screenshots showing Samus crouched in an action pose next to a Big in 2025 logo
23 years later, Metroid Prime 4: Beyond is set to revitalize the bounty hunter on Switch, just as the original did on GameCube
Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor
Metroid Prime 4 pre-orders locked in at a discount at Amazon 8 years ago are getting canceled as the game finally prepares for launch in 2025
The title screen to Super Metroid, showing a titular metroid in a lab with bodies of scientists strewn around it, computer monitors lit up green. What happened here? Well, press start to find out.
30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"
A girl looks shocked in a screenshot from Ender Magnolia
It took me 14 hours to 100% the amazing Metroidvania Ender Lilies, and just days later the dev announced that the 35-hour sequel launches in a few months
Latest in News
Nick Frost in Shaun of the Dead
Shaun of the Dead star Nick Frost is playing one of the most beloved Harry Potter characters for the new HBO TV show
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 and Naughty Dog's Intergalactic are reportedly skipping 2026 and won't be ready until at least the year after
Lunar Remastered Collection
"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even after all this time
Nick Offerman as Bill and Murray Bartlett as Frank in The Last of Us episode 3
The Last of Us season 2 showrunners tease a "gorgeous" episode akin to season 1’s Emmy-nominated Bill and Frank story: "Just you wait"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
CD Projekt boss says "cutting-edge single-player games" – you know, like The Witcher 4 and Cyberpunk 2 – will "continue to enjoy great popularity" despite industry shifts
Cyberpunk 2077
Despite releasing exactly zero new games, CD Projekt bagged $120 million in profit for 2024 – the Witcher and Cyberpunk studio's third-best result ever