The Last of Us 2 Remastered director says No Return was inspired by "a renaissance of roguelikes"
But it's drawing from the genre as a whole, not individual games
The Last of Us 2 Remastered's new roguelike mode is inspired by a "renaissance of roguelikes."
That's according to remaster director Matthew Gallant, speaking to GamesRadar+ recently as part our The Last of Us 2 Remastered preview. "When we were looking at what to include in a The Last of Us Part 2 remaster, we drew a lot of inspiration from what I think has been a renaissance of roguelikes," Gallant began, when asked about the new mode's origins.
For Gallant, there's a lot of games out there doing "terrific" things with the structure, "and trying all sorts of interesting ideas." You only need look at the last few years to see the blockbuster success of Hades, and the resurrection of one of the best roguelikes ever made for a hungry audience in Risk of Rain Returns.
"It seemed like a really fertile ground for different exploration," the project director continued. "So we wanted to take our own take on the genre, we felt that it resonated very well with our combat mechanics and our systems. And we just felt very inspired by it."
However, Gallant is keen to stress that No Return borrows "broadly" from the roguelike genre, instead of one or two specific games. "At the end of the day, we really wanted to take our own take on it," Gallant said, adding that Naughty Dog really wanted to put their "own take" on a roguelike game with No Return.
"From my perspective, it's the combination of the permadeath, that gives every playthrough stakes [...] and then also the randomization aspect is very interesting. Because if you can throw the player into situations where maybe they haven't seen this particular combination before, that's where you get the brunt of thinking on your feet," Gallant concluded.
Unfortunately for players, No Return is bringing back the dreaded Rat King for another bout, which is sure to terrify players all over again. Elsewhere in the interview, Gallant tackled why Naughty Dog is remastering a three-year-old game, pointing to both the technical advancements and gameplay additions like No Return as a key factor.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
The Last of Us 2 Remastered launches on January 19, 2024, exclusively for PS5.
Check out our upcoming PS5 games guide for a look ahead at all the other exclusives Sony's set to launch next year.
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made