The Last of Us creator on Sarah’s 'cameo' in episode 6
Craig Mazin dives into Joel's mind to tease out what he was thinking when he 'sees' his daughter in Jackson
The Last of Us co-showrunner Craig Mazin has spoken about a ‘cameo’ from Joel’s daughter Sarah in episode 6 of the HBO series.
In an official featurette, Mazin reveals what’s going through Joel’s head as he has a panic attack after meeting Tommy then sees the back of a figure that looks remarkably like his deceased daughter.
"There’s this beautiful moment where Joel stumbles outside, and he thinks he sees his daughter. We love the idea that for a moment he would think – just for a moment – and then he would see her with her daughter, and he would think ‘that’s what I would have,'" Mazin says.
Gabriel Luna, who plays Tommy in the show, adds, "We always try to keep her spirit in the scene, I think it’s always a ghost in the room between Joel and Tommy."
The Last of Us episode 6 saw Joel and Ellie head to Jackson, with Pedro Pascal’s survivor finally reuniting with his brother after years apart.
Not only that, but it’s also sown the seeds for a handful of key Part 2 moments and characters – including one unnamed person that appears to be Dina, plus a quick appearance from Ellie’s horse, Shimmer.
Joel’s panic attacks, meanwhile, aren’t completely original to the HBO series. The recent Part 1 remake on PS5 actually features a hidden detail that hints at Joel taking anxiety medication in the past.
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For more from the series, check out our guide to the major Last of Us episode 6 changes from the games and a terrifying look at the Cordyceps fungus.
I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.