The Last of Us Part 1 review: "A remake of exceptional craftsmanship and creative restraint"

The Last of Us Part 1 screenshot PS5
(Image: © Sony Interactive Entertainment)

GamesRadar+ Verdict

A remake of exceptional craftsmanship and creative restraint, The Last of Us Part 1's aim may not be as lofty as other games of its kind, but Naughty Dog lands its mark with one of the most impressive graphical enhancements the medium has seen to date.

Pros

  • +

    Breathtakingly beautiful

  • +

    Plays like a dream on PS5

  • +

    Offers new perspectives on a still powerful story

Cons

  • -

    Some updated features feel negligible

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The danger of having an opening as memorable as The Last of Us' first 15 minutes is that, nine years later, everyone already knows what to expect. The birthday present, the wake-up call, the desperate drive into town… it's all very much charted territory at this point. And yet, by some magic, that reliable crutch of familiarity is gone in The Last of Us Part 1 on PS5, yanked away by the breathtaking detail that refashions every frame, leaving you as vulnerable to the sequence's raw deluge of emotions as you were when playing it for the very first time. 

FAST FACTS: The Last of Us Part 1

The Last of Us Part 1

(Image credit: Sony)

Release date: September 2, 2022
Platform(s): PS5
Developer: Naughty Dog
Publisher:
 PlayStation Studios

The hysteria of societal breakdown heaves under the weight of an atmosphere rendered more oppressive by cutting-edge lighting and physics. The horror of the newly infected’s screams, a gargled cocktail of rabid rage and abject fear, is heightened thanks to 3D audio that pinpoints their location with terrifying accuracy. And then there's the opening's final moments, where the anguish of a father's grief is more palpable than ever – the previously hidden nuances of Troy Baker's performance brought to the fore by Part 1's hyperreal facial animation.  

The Last of Us Part 1 has had a hard time justifying its existence in the run-up to release. Certainly, even as someone who usually takes any excuse to replay The Last of Us for the umpteenth time, and has now seen this remake through to the end credits, I'm not going to try and convince you that Naughty Dog's latest offering is necessarily worth its brow-raising asking price. 

And yet, despite itself, there's treasure to be unearthed in The Last of Us Part 1, even if it doesn't quite reach the same pedigree of Naughty Dog's previous work. This remake might not be the most compelling of sales propositions for PS5 owners, then, but it is nonetheless a fascinating case study for the power that technology can have in elevating the impact of interactive storytelling.  

Old Dog, New Tech

The Last of Us Part 1 screenshot PS5

(Image credit: Sony Interactive Entertainment)

Once a self-explanatory label, the video game remake now resembles a broad church of competing ideas and approaches, encompassing everything from simple restorations to revisionist overhauls. Naturally, this evolution has given rise to a steady stream of contentious questions surrounding the genre's very identity. 

How long is an appropriate amount of time before a game should be remade? Where do you draw the line between modernising antiquated mechanics and tampering with an experience's very identity? And as remastering technology continues to evolve – able to effortlessly boost frame rates, resolutions, and plenty more – is there even a future where remakes need to exist? 

Ever the poster child for heated video game debate, The Last of Us has turned the salience of these questions up to 11 with the release of Part 1, asking PS5 players to invest $70/£60 in a largely by-the-book remake that brings Naughty Dog's survival horror masterpiece more aesthetically in line with its own 2020 sequel. With that price tag, many may have expected an all-inclusive reimagining of The Last of Us, which itself had already been remastered for PS4 in 2014, but Naughty Dog has instead opted to focus on an almost exclusively cosmetic update at the expense of any deep, systemic overhauls.  

The Last of Us Part 1 screenshot PS5

(Image credit: Sony Interactive Entertainment)

That does mean, at least, that when it comes to visual facelifts, The Last of Us Part 1 is pulling no punches. Environments look like they've been dip-dyed in lashings of new-gen varnish, offering fresh details to take in and immersive auras to soak up. NPCs who appear for barely a few seconds look more detailed and expressive than Joel or Ellie ever possibly could have on the PS3. Updated character models are able to give a more authentic representation of the original performances from Naughty Dog's mo-cap stage, revealing previously hidden, understated body language and facial expressions that enrich the subtext of key moments across the story. 

Not a single asset has been ignored from Naughty Dog's attentive treatment, in fact, and the results are phenomenal – not just in comparison to the original game, but to more contemporary exclusives across the entire spectrum of the PS5 catalogue. Granted, there's the odd moment where The Last of Us Part 1's identity as a seventh-generation title disguised in the garb of new-gen tech spills clumsily onto the screen (particularly in cutscenes, where awkward animation betrays the authenticity of supremely detailed character models) but, for the most part, this is an incredibly accomplished visual refurbishment. 

Making every shot count

The Last of Us Part 1 screenshot PS5

(Image credit: Sony Interactive Entertainment)

For better and worse, The Last of Us Part 1 is a remake where what you see is pretty much what you get. This isn't to say that no tweaks have been made beneath the game's shiny surface, but their impact upon the player experience isn't as groundbreaking as one might hope; resulting in steadier, smoother, and more accessible play, certainly, but nothing beyond the sum of its additive, commonsense iterations.  

Naughty Dog has spoken about much about the updates to Part 1's AI programming, for example, building it off of the basis of The Last of Us 2's ultra intelligent NPCs. Yet, aside from companions now behaving more sensibly during stealth scenes (Ellie finally seems to understand that running out of cover right in front of an enemy patrol probably isn't the smartest idea), I never felt like a combat sequence played drastically different to how I remember. I've no doubt that foes fight harder and smarter than they used to, but I'd be lying if I said it felt as though their new behaviour made for any significantly game changing shake-ups to The Last of Us' already exhilarating combat.

There are a few extra pieces of content, too, including new costumes for Joel and Ellie, viewable diorama models to be unlocked, and special modes such as Permadeath and Speedrunning, but these aren't so much essential features of a remake as they are addendums that could have been patched into the original game a long time ago. PS5 specific features, including use of the DualSense's haptic feedback and adaptive triggers, are a more welcome addition, at least, as is the option to select between a Performance or Fidelity graphics mode that prioritises framerate or resolution quality respectively. 

And while there are a handful of creative flourishes here and there, including some appreciated efforts to make The Last of Us Part 1 and Part 2 feel like a more cohesive whole, this is nonetheless a beat-for-beat retelling of the same story. It's a shame, especially when other studios like Capcom are exemplifying the way in which remakes can be an opportunity to remix a much-loved tale for audiences new and old. 

Still, perhaps there's just as much value in being able to infer new readings from a well-known story thanks to technology that has finally caught up with its creator's original vision. A somewhat self-indulgent hypothesis on Naughty Dog's part, to be sure, but when you're marvelling at The Last of Us Part 1's cutscenes in all their lavish glory, it's one that's difficult to argue against.  

Look for the (new-gen) light

The Last of Us Part 1 screenshot PS5

(Image credit: Sony Interactive Entertainment)

The Last of Us Part 1 is, perhaps more than anything, a gorgeous visual love letter to its biggest fans, not to mention a welcoming set of open arms for the inevitable stream of new ones who will arrive to the game via the upcoming Last of Us TV Show from HBO next year. Judged in isolation, that's far from a bad thing. But in the context of an industry where remakes are continuing to push the boundaries of the art of restoration, Part 1 struggles to escape the shadow of feeling like a bit of a missed opportunity. 

Still, one of the most polished and best looking missed opportunities of the current generation is hardly an unappetising prospect for PS5 owners, especially when platform exclusives remain frustratingly rare this far into the console's lifecycle. The question you have to ask yourself before picking up Part 1, then, is not only whether a feast for the eyes is a meal worth paying for, but whether that meal is going to completely satisfy your appetite, particularly if you've already had your fill of the original recipe. 

The Last of Us Part 1 was reviewed on PS5, with code provided by the publisher.

More info

GenreAction
More
Alex Avard

I'm GamesRadar's Features Writer, which makes me responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet! 

Read more
Big in 2025 image for Metal Gear Delta showing a detailed render of Naked Snake's face, plus him fighting, hiding in cover, and balancing on a tree
Over 20 years of muscle memory made Metal Gear Solid Delta feel like I was just playing the original – and MGS heads like me know that's truly special
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
Angela holds a knife in Silent Hill 2 remake
Silent Hill 2 remake dev says he was "afraid there might be no good way" to rebuild the classic game without "archaic solutions and mechanics"
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
The Order: 1886 screenshot of Galahad standing with Igraine and Lafayette
I finally played The Order: 1886 for its 10-year anniversary, and I can't help but wonder where a scrapped sequel could have gone
Latest in The Last of Us
Bill getting teary-eyed in The Last of Us
A potential The Last of Us season 1 plot hole has sparked a lot of debate among the fans
The Last of Us
The Last of Us 2 Remastered finally gives the most underrated character from Part 1 the love he deserves by making him one of two new playable heroes in the roguelike mode No Return
best zombie games
The Last of Us "became the brand name for quality and storytelling within games" says Joel actor Troy Baker: "It became like the fridge"
The Last of Us 2
The Last of Us creator Neil Druckmann sounds like he's contemplating the end of his career: "When is it time to stop?"
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
best zombie games
"Don't bet on there being more of Last of Us": Asked about The Last of Us 3, Naughty Dog's Neil Druckmann says "this could be it"
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"