The Legend of Zelda: Phantom Hourglass review

Grab your stylus and plot a swirly course for one of the finest Zelda adventures yet

GamesRadar+ Verdict

Pros

  • +

    Wonderful stylus-driven controls

  • +

    New life in tired Zelda conventions

  • +

    Dungeon levels are spectacular

Cons

  • -

    Sparse side-quests

  • -

    Purists might not like changes

  • -

    On the ocean... again

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Oct 1, 2007

In some people’s Zelda codec, boat = monotony. Wind Waker’s Triforce trawl and irksome wind realignment did for many of you, leaving jaded gamers in its wake. Well, get over it. Although a canonical continuation of Wind Waker, this is a custom-built DS outing, determined to deliver more than a control-scheme makeover. From the moment Link plunges his hand into a chest and pulls out… nothing at all to an off-key discovery jingle, you know you’re in for something quite different.

Ignoring the under-nourished connotations; Hourglass is Zelda Lite - throwing out the end-of-the-world bombast that producer Eiji Aonuma usually can’t resist. Ganondorf’s gone and the only thing standing in the way of Link’s life of leisure is a phantom ship that whisks away his pirate chum Tetra. Hardly a classic villain - it’s a boat for crying out loud - but it fits perfectly with the scale of this particular adventure. Hourglass is a smaller, tightly choreographed romp - a portable experience through and through.

Gone is the sprawling ocean, wisely squeezing all the islands into a two-by-two world map that takes only five minutes to circumnavigate. Unlike Wind Waker, where the lonely doldrums above water made those few submerged Hyrulian moments oh-so-special, PH knows not to push its luck - you just chart a course on to the map with the stylus, and off you go.

Music soars, seagulls tailgate your vessel and Link stands proudly on deck, beaming at the impressive draw distance. This would have been enough for us soppy romantics, but Nintendo know more is needed to keep people on board (har har). And so golden frogs explode from the ocean froth, horse-racing fences rise and need a tap of the jump icon to traverse, and a variety of pirates and marine-based nasties taste canon ball, courtesy of highly responsive screen-tap cannon attacks.

More info

GenreRole Playing
DescriptionThis Wind Waker sequel spells success on the high seas with a DS stylus. Goodbye end-of-the-world plot device and hello good times in (sorta) tough dungeons.
Franchise nameLegend of Zelda
UK franchise nameLegend of Zelda
Platform"DS"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in The Legend of Zelda
The Legend of Zelda: Majora's Mask screenshot showing the deku mask
After a year of trying, Zelda: Majora's Mask streamer becomes world's first to pull off randomized no-hit run where even blocking causes a game-ending Mooncrash
The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face
"I can't go through [with] this": The weirdest Zelda ad didn't get Nintendo's approval, but it probably happened anyway because the marketing execs were already on-site
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
A screenshot of the moon in The Legend of Zelda: Majora's Mask.
Despite Zelda: Majora's Mask basically being a horror game, one of its key devs didn't think its creepiest features were scary at all: "People on the team were like 'whoa!'"
The Witcher 3 next-gen
Zelda and Star Fox legend Takaya Imamura would "love" to make a Star Wars game with The Witcher 3's CD Projekt Red – and now I'm desperate to make it happen
Botw
Legendary Zelda dev "wasn't too pleased" about working on A Link to the Past as it robbed his enjoyment of playing the finished game: "I still really don't want to play that game"
Latest in Reviews
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"
Alienware AW2725Q gaming monitor sitting on woodgrain desk next to plant with Marvel Rivals on screen and Invisible Woman selected on character screen.
Alienware AW2725Q review: “I dare you to try and spot this QD-OLED 4K monitor’s pixels”
Looking over the countryside in Assassin's Creed Shadows
Assassin's Creed Shadows review: "More confidence, texture, and purpose than we've seen since Assassin's Creed pivoted into RPG territory"
HeroQuest box, models, tokens, board, and cards on a wooden table
HeroQuest review: "The grandaddy of dungeon crawlers"