The Lord of the Rings: Aragorns's Quest review

One does not simply hack 'n' slash into Mordor! Oh, no, wait. One does. Sorry

GamesRadar+ Verdict

Pros

  • +

    Some grand set-pieces

  • +

    Some surprisingly vast vistas

  • +

    Decent voice acting

Cons

  • -

    Cartoony style is bland

  • -

    Wasted combat system

  • -

    Lacking challenge

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

And so it was that Aragorn, son of Arathorn, High King of the Reunited Kingdom, stared into the flame-shrouded eyes of the Balrog as it stood before the Black Gate of Mordor.

Hold on, you say – a Balrog at the Black Gate of Mordor? That’s not canon. But before you start composing your furious letters of complaint to the Middle-earth Continuity and Corrections Board, Aragorn’s Quest explains its story-mangling mischief in a rather neat way: this is the tale of Aragorn retold in the fanciful imaginations of young children. Hobbit children, to be specific, who are larking about in The Shire while the rest of Hobbiton prepares for a feast in honor of the visiting king.

The game bounces back and forth between play-acting in The Shire, which serves as a tutorial, and story time with Samwise Gamgee, where you take on the role of Aragorn in a hack ’n’ slash-heavy highlights reel of the three films.

Sam’s tale frames the Tolkien tidbits in relatively ambitious ways – plowing through Moria may be a linear slog, but other areas, like Rohan, are sprawling settings with simple quests that ask you to crisscross the land, while the siege of Minas Tirith escalates to a dramatic running battle across vast plains. But our hairy-footed friend isn’t much of a story-teller: unless you’ve seen the films or read the books, then most of the goings-on will make as much sense as an Ent with a carpentry degree. Which sort of begs the question: who’s this game aimed at? If you’re old enough to have enjoyed the film, then presumably you wouldn’t see much appeal in this bloodless, kid-friendly cartoon version.

It’s a confusion that extends down to the action of the game itself, which offers you a deep combat system but then never gives you much reason to use it. Swordplay, with its side-swipes, jabs, uppercuts and heavy, overhead blows, demands gesture complexity on the very limits of what the remote can interpret, and on top of that are charged attacks, super-powered combos, and rallying cries to strengthen all your allies.

And that’s just what you do with the right hand. With your left you can block with your shield and slam it into opponents with a waggle of the Nunchuk, breaking their defensive stances. Many monsters reveal a vulnerability to a specific attack after they’ve lunged at you – wolves turn out to be particularly unhappy about being slapped in the face with a flaming torch, while trolls are susceptible to the business end of a spear.

The problem is that none of it’s necessary. Batting aside mobs of goblins like ten-pins has a certain appeal, but it’s so easy that it struggles to keep your attention. We find ourselves looking out the window, absent-mindedly swishing the remote left and right as enemies plow into our blade. Dying is almost impossible outside of boss battles, and even with the difficulty cranked up to hard, you have little to fear from the average orc.

Sadly, the game needs to be easy – were it any tougher, its other flaws, like the crummy collision detection and visual incoherence, would become Balrog-sized irritations. As it is, the battlefields are so crowded with allies, enemies and special effects that it’s often hard to even see where Aragorn is, let alone what he’s attacking. Deciding who to hit isn’t in your hands anyway – targeting is automated, and though it prioritizes enemies well, it occasionally annoys. Your shield-block button is also your lock-on button, which means you sometimes find yourself swiveling 180 degrees to face some nearby enemy, when all you wanted to do was deflect an arrow.

The disappointing challenge aside, Aragorn’s Quest does offer a reasonably handsome romp through the film’s locales. And despite its spotty, breathless retelling, it manages to re-create some of the story’s sense of wonder in the scale of its set-pieces. Nonetheless, the mindless mashing that fills most of the game’s hours means this is far from fit for a king.

If you'd like to see more articles from NGamer, you can get a subscription here.

Oct 8, 2010

More info

GenreAdventure
DescriptionAragorn’s Quest does offer a reasonably handsome romp through the film’s locales. And despite its spotty, breathless retelling, it manages to re-create some of the story’s sense of wonder in the scale of its set-pieces. Nonetheless, the mindless mashing that fills most of the game’s hours means this is far from fit for a king.
Franchise nameLord of the Rings
UK franchise nameLord Of The Rings
Platform"Wii","PS2","PSP","DS","PS3"
US censor rating"Teen","Teen","Teen","Teen","Teen"
UK censor rating"12+","12+","12+","12+","12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine. 

Latest in Adventure
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Pokemon TCG Pocket Shiny Cards
How to get Shiny Pokemon in Pokemon TCG Pocket
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer
Pokemon TCG Pocket
Pokemon TCG Pocket is getting yet another new expansion as the addition of shinies and Gen 9 Pokemon keep free-to-play players drowning in new cards to collect
Pokemon TCG Pocket Shining Revelry
Pokemon TCG Pocket Shining Revelry release date and details
Europa
Dev behind cozy mashup of Ghibli and Zelda says working on Diablo and Overwatch taught him "storytelling isn't just an enhancement to world-building – it's what gives it meaning"
Latest in Reviews
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"