The Lord of the Rings Gollum gets stealth-focused gameplay trailer
There's a lot of sneaking around and... not a whole lot else
The Lord of the Rings: Gollum has a new gameplay trailer that shows the titular hobbit sneaking his way through a variety of treacherous environments, but we still haven't seen what combat will look like.
More on that point: will there even be combat? Developer Daedalic Entertainment has said that "while Gollum might not be a fighter, it is not unlike him to assassinate a careless enemy when the chance presents itself – or dispose of them in more creative and villainous ways," but that's pretty vague. Most stealth games have assassinations, but how does he do it? We've seen him use a big rock to his deadly advantage in a cinematic, but we haven't seen any combat-oriented gameplay yet. Regardless, it sounds like there will be a few methods of disposal befitting of the dangerously crafty Gollum.
Also, what happens when you're spotted while sneaking around? Does it automatically put you back at the beginning of the mission or do you have a chance to fight back or run away? It's questions like these I'm eager to see answered ahead of The Lord of the Rings: Gollum's September 2 release date.
Regardless, today's trailer shows Gollum sneaking through tall grass, up high walls, and across ledges, and throwing something to distract an orc so he can sneak by. It also shows off some new environments and a few brief glimpses of other key characters. Oh, and there's plenty of Gollum talking, which will never not sound weird voiced by anyone other than Andy Serkis.
While we wait in the bushes for Gollum, here are the best stealth games to play right now.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
Death Stranding and Metal Gear Solid lead Hideo Kojima once said "everything I make ends up feeling somewhat like a movie" because he'd "grown up with them"