The Lord of the Rings Online: Siege of Mirkwood

We haven’t covered LotRO much recently. There’s no dark reason for this, no sinister conspiracy – it’s just that this is an MMO that’s remarkably adept at keeping its head down and getting on with things. On the quiet, it’s accrued a massive and very happy audience. On the eve of its new expansion, it seems a good time to peer at what the game as a whole is like these days, and more importantly, why.

“LotRO is the world’s best PvE game” claims producer/spokesman Jeffrey Steefel. It’s an important distinction – while factional warfare tends to be a big theme of many MMOs, in LotRO everyone’s on fundamentally the same side. Sure, there’s monster play mode to dip in and out of, but the ongoing war is strictly against the big bads of Mordor and assorted Middle Earth beasties. Digital-only expansion Mirkwood builds on that. “There are at least 100 hours of gameplay here,” reckons Steefel. “While most of the content is designed for high-level players, there are several new improvements and content for new players as well, including an upgrade to LotRO’s combat system, which delivers more responsive attacks.”

So, has LotRO become, like EVE or Ultima Online, a tough nut for newcomers to crack? Well, not really. LotRO is made from very familiar MMO systems, and that’s a key reason why it’s been a quiet success: it doesn’t overcomplicate anything. Against this is that it’s possibly been a bit too sleepy. “We have been very focused on what we call the New Player Experience (NPE),” says Steefel. “We’ve gone back armed with feedback from our players and data from over two years of operation, to refine the experience to get players into the world and the story faster.” So, while Mirkwood won’t immediately have much to offer anyone who didn’t stay with LotRO beyond the free trial, the game as a whole is now rather more ‘straight to adventure.’

Perversely, adventure isn’t the most interesting element of LotRO, from where we’re standing. What’s more fascinating is how the game’s community has slowly turned it into a tranquil Tolkien paradise. The music system grew into a major aspect of the game after players pushed it as far as it’d go, while fishing, crafting and, that great wishdream of MMOs, player housing, means there are a whole bunch of ways to be a homely Hobbit if you’d rather avoid beast-stabbing. How much of a focus is this sort of thing for Turbine? “I don’t believe we will have an expansion dedicated to our Music System (Lute Hero?),” says Steefel, disappointingly.

Meantime, a headline feature of Mirkwood (a raised level cap is the biggest of biggies, inevitably) is the henchmen – AI soldiers players can purchase, train and equip for scenarios called ‘skirmishes.’ The skirmish concept is neat – essentially, you create an instance on the spot, which you and your chums can join from anywhere in the game. You can then run it over and over again, thanks to randomised objectives. The soldiers mean you’re able to tackle much tougher stuff than you would be on your own, or even if you were in a small group. It’s going to be a great way to level up.

CATEGORIES
Latest in RPG
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 and Naughty Dog's Intergalactic are reportedly skipping 2026 and won't be ready until at least the year after
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Alan Ritchson as Jack Reacher in Reacher season 3
Reacher season 3 ending explained: Who dies, does Reacher get his revenge, and how does it set up season 4?