The making of Snake Pass, Nintendo Switch's slithery sweet platformer
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Snake Pass is one of the weirdest platformer games ever made. Just like in forebears like Super Mario 64 and Banjo Kazooie, you have to navigate your way over tiered ruins and trees collecting glowing gewgaws before moving onto the next stage. The difference is that in Snake Pass, you never ever jump because that's not something snakes can do! Getting your head around slithering instead of running and leaping is no easy feat and it's even harder to design. David Dino, Sumo Digital designer, talks about the development of his studio's excellent new Nintendo Switch platformer.
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I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.
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