The Top 7… Best summers in videogame history

Yet for whatever inexplicable reason, summer is almost always a neglected wasteland for games. Just look at 2010 – our rundown of releases for July and Augustwas so barren we were forced to include a fan-made King's Quest sequel, the fifth Harvest Moon on DS and ten different examples of DLC.

Surely, it doesn't have to be this way… and sure enough, while searching for solace from this extremely dull summer, we remembered seven summers that weren't nearly as bad. In fact, they were pretty damn great. Care to journey back with us?

The games that made it memorable: While Nintendo had conquered the home console market by the fall and winter of 1985, the company's full and lasting legacy wasn't born until the summer of 1987. Sure, the first Super Mario was out, and the second was over a year away, but name any other classic 8-bit franchise that's still going strong today. Zelda? Metroid? Released just a week apart in August – Metroid on the 15th and The Legend of Zelda on the 22nd. Not enough? The original Kid Icarus arrived on US shelves in July, and Konami's original Castlevania came out in early May. And if you were already a teenager or adult in 1987? Well, forget about Nintendo… you had Sierra On-Line's Leisure Suit Larry in the Land of the Lounge Lizards to keep you, ahem, occupied.

The big summer movie:

The commercial you saw over and over:

The games that made it memorable: This summer had something for practically everyone. June's Teenage Mutant Ninja Turtles on NES may not have been as fun as the earlier arcade version, but every kid we knew played the hell out of that game. At least until July, when what many now consider the greatest of Capcom's old-school platformers – Mega Man 2 – arrived in stores. In August, those who weren't content to sit at home could buy the original Game Boy (plus Tetris and Super Mario Land!) while those who were ready for the next generation of consoles could opt for a new Sega Genesis (with Altered Beast, perhaps?) or TurboGrafx-16. Gamers more interested in thoughtful strategy than button-mashing action were catered to as well – this was the summer that legendary designer Peter Molyneux introduced his first God game, Populous, to the world. And should we mention the release of Dragon Warrior? Nah, because no one played that until Nintendo Power shipped it free with subscription in 1990.

The big summer movie:

The commercial you saw over and over:

Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
Latest in Games
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG