The Top 7... gut-wrenching choices

The choice: In addition to crime and capitalism, GTA IV is a game about contacts. Without the many acquaintances on Niko’s phone list, the story would not progress. His path is determined by their plans. So what do you do when one contact asks you to kill another? And vice versa? You stare down the barrel of your virtual gun for a long, long time…

The paralyzing thought process: Halfway through the game, Playboy X orders you to assassinate his old friend and mentor, Dwayne Forge. Since Playboy is a rising criminal superstar with aspirations to build up his local community, and Dwayne is a suicidal mope who wishes he was either dead or back in prison, why worry? Visiting either man’s apartment – Playboy lives in overprotected opulence while Dwayne resides in grimy tenements with a lone, seemingly homeless bodyguard – may change your mind.

Later, in an even murkier moral dilemma, two brothers beg you to make the other disappear. Both are selfish, both are corrupt, but both also have redeeming qualities. Francis McReary is a police officer and the only member of his family to lead a (relatively) legal existence. Derrick McReary was an Irish freedom fighter, and after years of paranoid exile, (possibly) deserves a chance at peace. Suddenly, though, you’ve got less than a minute to choose who lives… and who gets an action-packed funeral in the next mission.

The aftermath: Outside of some divergent dialogue and newspaper headlines, GTA IV leaves the impact of the latter decision up to the player’s imagination. You never see either brother again, though killing Derrick does enable you to blackmail Francis into calling off police chases now and again. As for Playboy versus Dwayne? Playboy betrays you and abandons you; Dwayne befriends you and gives you Playboy’s luxury penthouse suite. If you can reload a save file, the choice is obvious.

The choice: Somewhere in Africa, a government has failed and a country is at civil war. Two factions struggle for control, both using you as an invisible pawn. When one side eventually wins, however, its leaders will want to erase any evidence of wrongdoing… including you, your mercenary friends and, for some reason, a village full of innocent locals. Naturally, there isn’t time to protect them all.

The paralyzing thought process: Far Cry 2 gives you one, and just one, primary objective – kill the Jackal. Everything else in the game is a means to that end, and if you must become as ruthlessly immoral as your target in order to finish him, so be it. At least that’s what you tell yourself… until the game actually puts your cynicism to the test. The villagers aren’t merely villagers, you see. They’re a congregation of churchgoers! Whose preacher has been keeping you alive with malaria medicine for days now! Damn.

Hmm, okay, so maybe let the other mercenaries die? They’re heartless murderers like you; hell, they’re loitering in the bar at this moment, slowly drowning themselves in cheap liquor. But wait… they’ve saved you from death countless times, dragging you back to safety every time you’ve fallen. You really won’t return the favor when you have the chance? Crap.

The aftermath: Surprise! Hope you didn’t soul search for too long, because no matter which side you pick, the friends are toast. They’re always gunned down at the bar; the only difference is if you’re there to witness it or not.

Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
Latest in FPS
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
GoldenEye 007
After 28 years, competitive GoldenEye players have documented what happens when you tie in the N64 FPS: "We experienced something that was only theorised"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG