The top ten Burnout bugs revealed (and then fixed)
Criterion names Burnout Paradise's biggest bugs and promises to squash them
Criterion is hard at work on a patch that will fix what it calls "the top ten Bunrnout bugs" in one go.
Burnout Paradise lets you loose in a huge city, so it's no surprise that there are a few issues here and there. But Criterion is on the case, with a free patch that'll wrap up all the errors and enhance some of the gameplay on both the PS3 and 360 versions of the game.
Criterion has not yet nailed down the release for the patch, only promising it'll be "soon."
Here's the list:
* PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game
* The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server
* Disconnecting the controller before a race begins can mean that race times can be manipulated, with players who didn't cross the line first being awarded the win
* Repeatedly joining and leaving a game with 8 players can cause the game tolag
* Hammering the A (360) or X (PS3) buttons after unlocking a car can cause the game tolag
* East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting the tracks
* Audio distortion when using 5.1 / DTS and looking rearwards
* Enhanced 360 streaming performance will stop instances where the game seems to pause for a second or so
* Total time driven in player stats will stick at 145 hours
* VoIP connection problems with 8 player games
Further changes soon to be made are listed onCriterion's site.
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Mar 5, 2008