"There are quite a few different endings" - the RPG masters at Obsidian talk about The Outer Worlds multiple endings

(Image credit: Obsidian)

The Outer Worlds is one of the most anticipated role playing games of 2019. It's a return to the charmingly clunky storytelling of Fallout: New Vegas, except this time we're going to outer space. 

In a recent interview with Video Game Chronicle, The Outer Worlds designer and one of the minds behind the original Fallout, Leonard Boyarsky, talked about the multiple paths you can take within the games' narrative.

“At the end of the game there are slides to show how you affected different things,” he said. “There are two basic paths at the end: whether you sided with Phineas or The Board. That’s kind of the first beat of the end: how that played out and what that choice was. After that you get a whole series of slides that talk about the results of your actions and the consequences of the choices you made throughout the whole game.” 

Boyarsky confirmed that there are two main paths that you take based on your in-game decisions, with smaller pathways triggered by different side quests in each route. “So there are quite a few different endings," he said. "I haven’t added up all the different permutations, but there are quite a lot of variations.”

The Outer Worlds will have you choose between joining the scientists who frees you from cryo-sleep, Phineas Wells, or The Board, a group that leads several companies in colonizing the solar system the game is set in. That's the main decision The Outer Worlds asks you, side with the man who saved you or the much stronger, possibly evil faceless corporation.

“You side with Phineas or you side with The Board," Boyarsky said. "Then after that you see that choice coupled with all the other things you decided to do in the game and how that plays out for the colony as a whole.”

We'll find out more when The Outer Worlds drops on October 25 on Xbox One, PlayStation 4 and PC.

Looking to see how this adventure holds up to previous Obsidian gems? Check out our The Outer Wilds hands-on preview from E3 2019.

Contributor

Aron Garst is a journalist and writer exploring the future of games and interactivity. Follow him on X at @GarstProduction.

Latest in FPS
Battlefield Bad Company 2
"I am freaked out by how much might actually have been accurate": Battlefield Bad Company 3 writer unearths forgotten script
Fragpunk
Marvel Rivals publisher indefinitely delays its other hero shooter on Xbox and PS5 2 days before its free-to-play launch
One of the new Vault Hunters in Borderlands 4
"Don’t gaslight me": Borderlands 4 CEO Randy Pitchford begs fans to be optimistic about the upcoming FPS, otherwise "we'll all pay the price"
thor looking into the camera with a steely stare
"Both Marvel Rivals and Overwatch are excellent superhero shooters" says the Chinese publisher behind both games as they make the move to China: "The market is large enough to accommodate both games"
Doom
"You are incorrect": John Romero has been correcting Doom history for the past 4 years, and he's not about to stop now
Dagger Directive screenshot of a sniper aiming out over a grassy landscape
Dagger Directive's Steam Next Fest demo is the single-player Tarkov with PS2-style graphics I didn't know I needed
Latest in News
Monster Hunter Wilds
Monster Hunter Wilds' story is as divisive as expected: some players hate the "relentless on rails handholding," others love the build-up to "the best scene in Monster Hunter history"
The Last of Us season 2 first look
Pedro Pascal says "beautiful" scene that made him want to join The Last of Us got cut, but it’ll thankfully appear in season 2: "He was like, ‘That’s half the reason I’m here!’"
Monster Hunter Wilds
Monster Hunter Wilds art director and 20-year series vet says the new game intentionally leans into a question fans have debated forever: "What is a hunter?"
Absolum
The other devs behind the best retro beat-em-up in recent memory are making a co-op roguelike brawler that "channels the spirit" of Capcom's classic D&D games
Battlefield Bad Company 2
"I am freaked out by how much might actually have been accurate": Battlefield Bad Company 3 writer unearths forgotten script
Skyrim
Skyrim is still an all-time great for asset reuse: this hunk of human flesh could be some poor guard's glute, or probably just a piece of repurposed beef