This is how much space you'll need for Zelda: Breath of the Wild's Master Trials DLC

The Legend of Zelda: Breath of the Wild's first DLC pack will arrive on June 30. So how much storage space will you need to keep clear in order to try out the new challenge rooms, difficulty mode, and bonus items (like the above Tingle outfit) of The Master Trials? Assuming you're playing on Nintendo Switch, not too much - just 456MB for the Japanese version, according to this image spotted by Reddit user tonicodrea. International versions probably won't diverge much from that figure.

Assuming you have a decent-sized MicroSD card for your Nintendo Switch, 456MB should be no trouble at all. You'll probably even be fine just with system storage assuming you don't have a bunch of downloadable games installed. The Wii U version of The Master Trials, though, that's gonna take up a whole 3.7GB. No idea why there's such a big difference - the full game itself is nearly the same download size (about 13GB) on either console.

If you aren't sure what all this Master Trials business is about, you can catch up with this gameplay preview from Nintendo's E3 2017 presentations.

For more open-air excellence, read about how Zelda: Breath of the Wild is shaping the future of games.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Latest in The Legend of Zelda
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
A screenshot of the moon in The Legend of Zelda: Majora's Mask.
Despite Zelda: Majora's Mask basically being a horror game, one of its key devs didn't think its creepiest features were scary at all: "People on the team were like 'whoa!'"
The Witcher 3 next-gen
Zelda and Star Fox legend Takaya Imamura would "love" to make a Star Wars game with The Witcher 3's CD Projekt Red – and now I'm desperate to make it happen
Botw
Legendary Zelda dev "wasn't too pleased" about working on A Link to the Past as it robbed his enjoyment of playing the finished game: "I still really don't want to play that game"
The Legend of Zelda: Tears of the Kingdom
Zelda: Tears of the Kingdom is at the front line of the debate over the Nintendo Switch 2's computing power, because if the Switch 1 can load three worlds at once, imagine what its sequel can do
Majora's Mask
The biggest loser in Zelda: Majora's Mask finally ends its 25-year losing streak, as 30,000 brute-force attempts finally debunk the myth of Blue Dog
Latest in News
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
Robert Downey Jr announces his Doctor Doom casting at San Diego Comic-Con 2024
"He is so dialed in": Robert Downey Jr. is coming up with backstory and costume ideas for Doctor Doom ahead of Avengers: Doomsday
Stardew Valley
With another "thank you," Stardew Valley creator Eric Barone brings an update arc to a close with "the Switch patch to fix the last Switch patch"
Demon Slayer Infinity Castle
Over 80 countries and 42 days: the first Demon Slayer Infinity Castle movie's remarkable staggered release plans have been revealed – including a US date
Monster Hunter Wilds
Monster Hunter Wilds' story is as divisive as expected: some players hate the "relentless on rails handholding," others love the build-up to "the best scene in Monster Hunter history"