This major Game of Thrones death was originally much more horrific (hint: it includes brains and bananas)
Game of Thrones loves a good, bloody death - there’s bound to be plenty heading our way in Game of Thrones season 7 - but one was originally a lot more horrific than the bitter pill we had to swallow when watching the Game of Thrones season 5 finale. It involves brains and bananas (obviously).
Myrcella Lannister was almost the forgotten Lannister in Game of Thrones in a lot of ways. Joffrey was more irritating, Cersei more evil, Tommen more whiny and Jaime more golden hand-y but her demise was almost poetic, in its own weird Thrones way.
The death, which saw secret-father Jaime accompany Myrcella back across the Narrow Sea from Dorne to King’s Landing before she succumbed to Ellaria Sand’s poison, was bad enough. It was very nearly much, much worse, as actress Nell Tiger Free revealed (via Watchers on the Wall).
At last month’s MCM London Comic Con, Tiger Free spilled the beans (or should that be brains?) on the nixed gruesome end for the middle Lannister child: “Originally, they gave me loads of mashed-up bananas, mixed with fake blood and my brains were supposed to be all over the ship and stuff.”
And who said Game of Thrones wasn’t brainy enough? Unfortunately for gore-lovers everywhere, the scene was cut “because they wanted Myrcella’s death to reflect her life and wanted it to be sweet – which is rare for Thrones”
So, to recap: a girl was poisoned and died in front of her father – who had no idea he was her daddy – and that’s somehow the sweeter of the two possible scenes. D’aww.
Image: HBO
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I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.