This PUBG clone with a Terminator 2 license from China looks alright, actually
So maybe Playerunknown's Battlegrounds doesn't inherently lend itself to the concept of a clone paired up with the license for a 26-year-old action movie. But this Terminator 2: Judgement Day mobile battle royale game from Chinese tech giant NetEase? It actually looks decent. And I'm not just saying that because I still get chills whenever I hear that theme music.
Seriously, take a look and tell me that this doesn't look like a pretty good way to play PUBG on your phone.
Lose the green blood and the giant damage numbers and it looks about as good as PUBG running on the average PC, too. It's difficult to tell from the trailer how this game makes use of the Terminator 2 license (it is specifically T2, not the media franchise, just the one movie) aside from letting players speed around on low-rider motorcycles Arnie-style. Promotional graphics show the T-800 parachuting into combat along with standard human combatants, so maybe this is supposed to take place in the early days of the robot-human war?
Also, apparently this Pacific-Rim-looking bastard of a giant robot shows up at some point. Just imagine how many skulls this thing could crush at once - Skynet's really upgraded from those clunky old HK-Tanks. Or, um, will downgrade for the new HK-Tanks. Chronology is weird with Terminator.
The T2 battle royale game is currently playable in China, and I wouldn't expect it to get a wider release any time soon. But if you're ready to play something aside from PUBG, you could always give Fortnite Battle Royale a try and just pretend that your cartoon soldier is secretly harboring a shiny metal endoskeleton.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
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