Thor: God of Thunder hands-on has us swinging the hammer, but watching our thumbs

With the C2E2 pop culture convention making its second annual appearance in Chicago this past weekend – and Marvel owning the largest booth space on the show floor – Sega seized the opportunity to give attendees their first shot at Thor: God of Thunder, the tie-in to the forthcoming big-budget film. Sega's recent track record with Marvel licenses isn't exactly pristine (Iron Man and Iron Man 2, anyone?), but as with the film itself, we're certainly willing to give Thor a fair shot before drawing any serious conclusions. But we’ve got to be honest: Based on what we played, it's tough to stay optimistic about this action-oriented adaptation.

God of Thunder attempts to deliver a God of War-like action experience – hack-and-slash mayhem, myriad combos, and larger-than-life boss fights included – but without the "Mature" rating or any need for significant gaming skill. You can button mash your way through the entire demo we played without putting much thought into your actions, though more advanced players can trigger special moves against bosses and upgrade their abilities and magic attacks with earned Valor points.

Unlike the film itself – in which the titular god "builds character" and "comes of age," says Sega of America producer Matthew Powers – God of Thunder explores other ground, with Thor battling beasts in four worlds pulled straight from the pages of Norse mythology: Asgard, Niflheim, Muspelheim, and Vanaheimr (mythologically speaking: the Gods’ home base, mist/ice world, fire world, and water world respectively). Noted comic scribe Matt Fraction helped craft the tale just as he did for the Iron Man 2 game, while film stars Chris Hemsworth and Tom Hiddleston provide their voices for what Powers estimates is a 10-hour single-player campaign.

We tried out five different sections of the Xbox 360 version, four of which put Thor up against common enemies and bosses alike in standard-looking ice, lava, and forest settings. With Thor's abilities fully maxed-out for the demo, we were able to smack around these mythical foes with light and charged wind, thunder, and lightning attacks, pummel them with hits and throws of mystical hammer, Mjölnir, and trigger scripted events where we'd climb around a larger boss to attack various weak spots. And in the fifth demo stage, Thor was pulled down a river by a tamed beast (who you'll prod with lightning bolts), throwing his hammer at enemies and smashing through barriers en route to another fantastical showdown, no doubt.

But despite being based on the near-final version sent in for approval, the C2E2 demo of God of Thunder ran terribly, with a consistently poor frame rate, uninspired texture work, and notable collision detection issues. And while we freely admit that the show floor isn't the best place to judge a game's character, the combat lacked the kind of spark that makes games like God of War and Darksiders stand out, making it seem more like a clunky, middle-of-the-road (at best) action affair.

Maybe we're missing something; or maybe the hours spent outside these canned demo scenarios will provide the context and excitement needed to bring the action to life. We can't say for sure. But the demo did nothing to assuage our fears of Thor: God of Thunder being another Iron Man-like clunker, likely to boast as much precision and grace as, well, a giant metal hammer. We’ll reserve final judgment until we get to play the final game, but unless you wear a winged hat as part of your personal fashion statement (even if you’re an Eagles fan), we’d advise you to do yourself a favor and wait for the reviews to hit before picking this one up.

Mar 22, 2011

Latest in Action
Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
Ubisoft reaches deal with Tencent to create $4.3 billion mini-Ubisoft subsidiary to "spearhead development" on new Assassin's Creed, Far Cry, and Rainbow Six games
Assassin's Creed Shadows Belly of the Beast Ise Sadaoki sending Naoe to get papers
How to retrieve the papers in the Assassin's Creed Shadows Belly of the Beast quest
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows shoots past 3 million players and 40 million hours played with the "second-highest day 1 sales revenue in Assassin's Creed franchise history"
A cartoon woman catches a tomato while cooking in Rhythm Heaven Groove
Rhythm Heaven Groove has one of Nintendo's longest-suffering fandoms absolutely feasting: "AFTER 10 YEARS WE FINALLY WON"
Assassin's Creed Shadows The Killing Field executioner boss fight
How to find and kill the executioner in Assassin's Creed Shadows
The Forgotten Cellar door beneath St. Katherine's Church in Atomfall.
How to open the Forgotten Cellar door in Atomfall
Latest in Features
Patrick Stewart as Professor X in Doctor Strange in the Multiverse of Madness
The classic Fox X-Men are returning in Avengers: Doomsday, and I've got a really bad feeling about this
Thor and Loki in Thor: Ragnarok
After 15 years in the making, Thor and Loki's reunion in Avengers: Doomsday could be the perfect MCU conclusion for the characters
Soft Rains logo with frog drawing
"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
Witchbrook screenshot of a library in the magical college with witches flying on brooms
Witchbrook: Everything we know so far about Chucklefish's magical new life sim
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obliged to bash you with a cricket bat
The Demon's Hand
League of Legends' take on Balatro is one of its best mini-games yet – and it's also exactly what's wrong with this era of League of Legends