Thrillville - Developer Diaries Week Three
Crazy Coaster!
But the most important thing to do is to experiment. Try every combination of crazy pieces you can think of.
We have this blueprint testing zone where you can try out your madcap ideas in an open area. It has a much taller height limit for your coasters. Now, I don't mean that the wooden clown telling you "You Must Be This Tall To Ride This Ride!" has raised his outstretched hand a few feet higher. I mean that you can build the most ridiculously tall, skyscraping tower of thrills imaginable.
Remember - the taller it is, the longer the drop. And the longer the drop, the faster that sucker's gonna go...
So try out your crazy ideas, because practice makes perfect. I could tell you how to build my personal favorite coaster...but the best coasters to ride are always the ones you make yourself.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Bloodborne still seems a long way from getting an official 60fps port, but fans have finally gotten PS4 emulators to deliver the remaster they’ve wanted for years
Ultima creator Richard Garriott considered a tabletop version of the pioneering open-world RPG series but isn't sure it would sell: "May be worth finding out"