Thrillville - Developer Diaries Week Two

With Thrillville, we were lucky to have so many gameplay types that naturally fit within the theme-park fantasy already. You can imagine yourself playing bumper cars, racing go-karts, building roller coasters, selling ice cream, etc. So it never felt like either a design stretch or a strain on authenticity to create game with all of these elements.

Above: This screen is from the PS2 version of the game

Because our team has worked together on simulation games in the past, we've had a head start on thinking about Thrillville as a game greater than the sum of its parts. We knew that there would be three basic things that drive the game world: happiness, maintenance and money. So, each gameplay mechanic serves at least one of these game needs, and some of the more rewarding ones serve more than that! Knowing this, we had a place to work from on the level of basic motivation.

What has been trickier has been developing a hardy "ecosystem" for Thrillville. Each of the core elements of the game, whether it's building, talking to people, playing games, managing staff or minding the finance, needs to both feed off the others and give something back to you as the player. This system of interdependence isn't something that can be shoehorned in. You need to commit to it early, so that everyone on the team is designing and implementing with it in mind.

CATEGORIES
Latest in Games
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Silent Hill f
After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"
FC 25
FC 25 FUT Birthday guide and full cards list
Original Xbox console
Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
Latest in Features
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion