Todd Howard said Starfield was a much harder RPG pre-release, and this early Starmap reportedly found in the game files makes that even clearer

Bethesda Softworks
(Image credit: Bethesda Game Studios)

On the heels of Starfield's launch, Bethesda boss Todd Howard explained that exploring space and dealing with planetary hazards used to be a lot more dangerous before the team "nerfed the hell out of it." A Starfield sleuth now claims to have uncovered an old version of the RPG's Starmap, and it seems to have shed some light on the more punishing game that might've been. 

First shared by Reddit user Redsaltyborger, this dated version of the Starmap – which is technically unofficial and could be an elaborate hoax, though that looks unlikely right now – closely resembles the final map at first blush, but it also contains a few significant features apparently left on the cutting room floor at some point. 

Early concept/iteration of the starmap found tucked away in data files from r/NoSodiumStarfield

The standout to me (and GamesRadar+'s resident Starfield-heads) is the list of hazards on the far right – in this case, "solar radiation" which can cause "light hull damage," and "micrometeoroids" which "can cause catastrophic stop." These hazards are notably listed below a fuel consumption meter, seemingly outlining the added risks imposed on Starfield players back when you risked running out of fuel mid-excursion.

Howard actually discussed ship fuel in a separate comment back in October 2022. "We were playing that and it became very punitive to the player. Your ship would run out of fuel and the game would just stop," he said. "You just want to get back to what you're doing. So we recently changed it where the fuel in your ship and your ship and the grav drive limits how far you can go at once, but it doesn't run out of fuel. Maybe there will be an update or mod that allows that, but that's what we're doing now." 

Just to the left of this Starmap's hazards tab is what looks like route or map filters for "systems," "planets," or "economy." How these may have functioned is anyone's guess, but the "economy" option in particular raises the possibility of a more involved trading or networking system. 

Starfield players have also latched onto the short descriptions for each system, which seem to hint at the sort of encounters you might expect from those destinations. The lore for the designation in this screenshot, Leviathan, reads: "Leviathan is cataloged by early explorers as a mineral rich but otherwise unremarkable system. Pirate crews used to use moons in the system for loot stashing. Constellation notices explorer's recovery of stolen goods is against regulations." I gather you'd be able to dig up some pirate treasure and valuable minerals, then. 

It's unclear when and how these features were cut, nor do we know how far along they were before seemingly getting axed. The response to these breadcrumbs has been mixed, with some Starfield players hungry for a more dangerous, hardcore survival experience, and others actually preferring the look and functionality of the final map we ended up with. Speculating optimistically, perhaps polished versions of some of these ideas will be folded back into the game in some way through future updates, as Howard previously suggested regarding ship fuel. 

Bethesda's Starfield roadmap for early 2024 has the space RPG's community feeling optimistic for the future

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Starfield space combat, with a distant vessel exploding
Former Starfield dev says the space RPG "could have existed without those" surplus loading screens, with many added after he left production
Starfield
Bethesda breaks silence as Starfield fans hope for an update: "We have a lot of exciting things planned for the game this year"
Starfield
10 best games like Starfield to get swept up in when you're ready to leave Constellation
Hyper Light Breaker new playable Breaker
"If someone can’t play the game, the game sucks": Hyper Light Breaker devs explain what went wrong with their open-world roguelike and how they're fixing it
Clashing swords against a warrior in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 dev weighs in on why it's getting harder to survive in RPGs – "If a game is 150 hours and all of your sessions are the same, you're gonna get bored"
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
Latest in RPG
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Mass Effect 3
BioWare lead proves he's onto us while celebrating Mass Effect 3's birthday, clarifying that's all he's doing so that "nobody can say I purposefully teased them"
Latest in News
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip