Ghost Recon: Future Soldier review

A solid tactical shooter that plays best with some friends

GamesRadar+ Verdict

Pros

  • +

    The robust Gunsmith customization

  • +

    Pulling off successful four player sync shots

  • +

    The team-centric multiplayer

Cons

  • -

    The same old generic environments

  • -

    Waiting for loading and AI teammates

  • -

    Not having friends

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

When we see Tom Clancy’s name attached to a military shooter, we automatically start to think tactically. Stacking up to breach doors, using gadgets to spy on enemy patrols, and swiftly taking down threats as a team plays a huge role in Tom Clancy’s Ghost Recon: Future Soldier. But Ubisoft takes a small step towards the mainstream than say, the Rainbow Six series, and provides an accessible tactical shooter. You won’t be ordering teammates to take cover, flank enemies, or give you cover fire (the AI does all that itself), unless you’re coordinating with some co-op buddies through a headset.

Future Soldier comes in three meaty chunks, all with a huge emphasis on playing well with others. The entire story campaign can be played with four other buddies, Guerrilla takes your entourage through horde gameplay, and cooperative emphasis in multiplayer is a beast all its own.

The story takes place in the near future, in which soldiers have holographic HUDs, optical camo, and as many vision modes as any skull-polishing Predator. The (insubstantial) story leads to some real world locales, from Russia and the Middle East to snow covered mountains, deserts, and secret military installations. Though, for all the variety in the environments, the lack of any future elements conveys more generic sterility than a unique future world. It doesn’t go as far as putting flying cars into cities, but it certainly doesn’t push for visuals that look next-decade, which is a total letdown. Any technological advances outside our time-period are centered on the Ghost soldiers themselves, which shows in their gear and abilities.

Played alone, the campaign places you as the point man on an AI controlled four-man Ghost squad. Running from cover to cover, taking pot shots and tossing grenades is made easy with the intuitive control scheme, and the detailed animations combined with the shaky-cam cover transitions immerse you in the action. The computer-guided squadmates usually pull their own weight as they drop spotted enemies and generally avoid being a pain to deal with. There were a few annoyances, like AI forcing a good thirty second-long wait for one team member to stack-up for a door breach or the character collision getting screwy in narrow passageways, but they were few enough not to hinder the flow too much.

Ultimately, Future Soldier’s campaign is best played with a full four-player party. Providing covering fire, using class specific gadgets, and synchronized killing all come into play. It’s really gratifying to pull off coordinated enemy takedowns in stealth missions. Future Soldier makes this easy, with the “Sync Shot.” Players tag up to four enemies to which each member of the squad targets. Once everyone is locked-on, the first person who shoots activates a short, slow motion window where the other players can squeeze off a kill shot. If it’s done right the four enemies drop simultaneously, leaving your group to go along their merry way. It is extremely satisfying.

The campaign stays interesting by using a combination of gameplay styles mixed throughout. Stealthy “no alert” sections demand the most tactical planning, but there are also plenty of impressive setpieces that stoke that “videogame as action movie” feeling. So, you get a little bit of everything, and once you get through the eight-plus hour campaign, Future Soldier still has plenty to offer.

More info

GenreShooter
DescriptionStep into the near future as a squad of high-tech soldiers armed with optical camouflage and the world's top-tier weapons.
Franchise nameTom Clancy's Ghost Recon
UK franchise nameTom Clancy's Ghost Recon
Platform"Xbox 360","PS3"
US censor rating"Mature",""
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
Lorenzo Veloria

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.

Latest in Action
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
Assassin's Creed Shadows Nishinomiya Shrine
All Nishinomiya Shrine locations in Assassin's Creed Shadows
Assassin's Creed Shadows riddles Naoe answers
All Assassin's Creed Shadows riddle answers for NPC encounters
GTA 6 trailer screenshots showing lucia in an interview room
"GTA 6 is basically a huge meteor, and we will just stay clear of the blast zone": Publishers are in a frenzy over when to release their games to avoid Rockstar
Assassin's Creed Shadows
Assassin's Creed Shadows has been the series' best launch since Valhalla, but that was "a perfect storm we may never see again," says Ubisoft
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"