Splinter Cell: Conviction Super Review

Somebody told you wrong

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The brand new Mark and Execute maneuver certainly helps in that regard. Stealthily take out someone using your bare hands, and you’ll land you a couple “free*” kills. Here, you can mark your multiple targets from behind cover, then -*pip-pip* - execute numerous enemies with the touch of a single button.


Above: Markand Execute mutiple fools in less than a second

*Hardened Clancy-philes may consider this “dumbed down,” but trust me, that shit is earned! This is no free kill. It’s not exactly easy to take a guy out up close, and pulling off the perfect Execution requires a keen sense of timing, since even the haphazard squeeze of a silenced trigger will alert everyone in the vicinity.


Above: Interrogations follow a x3 beat that gets old after a while

It feels like Splinter Cell: Conviction desperately wanted to break free from its mold to become more focused on gunplay. But it doesn't, really. Outside of a level that flashes back to the first (best?) Gulf War, squeezing the trigger and emptying a clip is pretty much a liability that’ll instantly remind you that THIS IS NOT A SHOOTER.


THREE THINGS: This is Splinter Cell: Conviction. This is Iraq twenty years ago. And that is NOT Sam Fisher

Splinter Cell has always been - and very much still is - about being patient. You’ll certainly spend a lot less times cooling your heels under the cover of darkness, but that’s still very much the basis of the gameplay. Enemy behavior and overall presentation are still a marvel to behold. But Conviction couldn’t shake something that’s plagued the rest of the series in many players' eyes, and that’s the overwhelming feeling that when you survive, it’s based largely on luck, and not your own badassery.

As Fisher’s campaign goes on, many pieces of the environment that showcase any sort of uniqueness - like pipes, window ledges, and shootable lights - eventually just disappear… And the game reveals what it really is: wave after wave of being outnumbered by enemies in hallways with very little deviation.

The cover system may be one of the smartest we’ve seen in next-gen gaming, but the enemies are smarter. I’d easily wager most people will spend 3/4s of the single-player campaign loading and retrying after you’re repeatedly struck down by enemies that always cruelly outnumber you (Another series hallmark!)

We could take or leave other parts of the evolution, as well. The ghostly image that marks your Last Known Position actually does a disservice to the enemy AI by making them look like morons, and there’s something about using your own fragile body as a decoy that sort of defeats the purpose. And the slick cinematics found in the Interrogation scenes quickly reveal themselves to be unskippable cutscenes punctuated with violent quicktime events.

More info

DescriptionSneaky people, slip on your three-pronged goggles and slink like a slithery snake in this splintery sequel.
Platform"PC","Xbox 360"
US censor rating"Mature","Mature"
UK censor rating"",""
More
CATEGORIES
GamesRadarChrisAntista
I LIKE TO MAKE THE GAMESRAIDER!!!!!!!1
Latest in Tom Clancy's
The Division Heartland
Ubisoft has canceled The Division Heartland and "redeployed resources to bigger opportunities" like its Call of Duty-style FPS XDefiant
The Division's confused morality is easily its darkest secret
Ubisoft says The Division update 1.2 will be more "generous" with endgame loot
Rainbow Six Siege
Rainbow Six Siege hackers thwarted after flooding lobbies with giant chickens and NSFW nightmares
Tom Clancy's Ghost Recon
The original Ghost Recon is free on PC until next week
A new Tom Clancy logo features a pink neon crown on the soldier's helmet
The Division, Splinter Cell, and Ghost Recon crossover called BattleCat may be announced tomorrow
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"