Why you can trust GamesRadar+
It works, too. You'll find yourself considering the decisions you have to make more fully. Beyond the act itself (should Sam Fisher kill an innocent?), questions of trust (how will this affect my standing with the NSA?) and consequence (how much harder will this make my next mission?) become real factors that create real tension and relief - especially when people close to Sam hang in the balance.
That said, your decisions have a limited effect on the story itself. The between-chapter videos and expository montages that drive the story do change to reflect your actions in previous missions, but they'll always set up the next mission the same way. There are also a couple of big "to kill or not to kill" moments that will affect which of the three endings you see, but that's about it by way of plot influence.
More info
Genre | Action |
Description | Sam Fisher betray his beloved nation? Yeah, but only to go under cover in order to stop a global conspiracy... |
Franchise name | Tom Clancy's Splinter Cell |
UK franchise name | Splinter Cell |
Platform | "Wii","GameCube","PC","PS2","Xbox 360","Xbox","PS3" |
US censor rating | "Mature","Mature","Mature","Mature","Mature","Mature","Mature" |
UK censor rating | "","","","","","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |

Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system

Final Fantasy 7 Remake and Rebirth battle director says combining everything he learned on Monster Hunter: World with Square Enix's technology and unique skills created a "chemical reaction"

"Minutes after Palworld released," Pocketpair was already getting game pitches from "some really big names" before it even set up its own publisher: "No one has money at the moment"