Tomb Raider: Anniversary - Day five
More exclusive screens and info wrap up our massive preview
Inside, there were more animals to face. Although there's not quite the sense of "oh my God, it's a crocodile, I can't risk going down in there" that the original had, they're certainly no pushovers. Lara was killed several times as she fought various beasts, although balancing of enemy strength has yet to be finalized. We were impressed with their movement, however, and hearing our heroine yell in pain as she was bowled over by a panther made us wince in sympathy.
We came to one of the level's timed events - a room with a switch at the end, which triggered platforms that moved out and back into the walls (pictured below). It required swift and precise jumping, but the tight controls allow for this. After a couple of attempts, Lara was safely across and through to the next area. Although such obstacles can take a few goes to conquer, it's just the sort of challenge we like.
Above: Those blocks above the statues move on a timer. It's certainly not easy
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.