Tomb Raider: Anniversary - Day four
Exclusive screens and impressions of new Egypt level
Also different is the pacing of the action. Puzzles can take a considerable amount of time to overcome, but the game doesn't rush you. The original often had you trying different things for ages in one location before you finally made the breakthrough - and that seems to have returned.
And thanks to the new game following the original's premise so tightly, Lara's all alone now. No headset chatter to break the silence - wandering is quiet and solitary, just as Lara would like it. Of course, that's not to say it's completely silent. Lavish attention has been paid to the sound, both in incidental noises and musical score - and it really pays dividends. Every time Lara's hand finds a stone slab at the end of a leap, you hear the slam of her palm against it, echoing around the stone walls.
Above: Everything you'd want to see from the original makes a return, including the crocs
As Lara made her way deeper into the labyrinth of chambers, we were greeted with the sight of an old foe - the crocodiles. Triggering such an encounter results in fitting music, even revisiting melodies from the original game.This really is an enhanced remake of the original, not just a loose approximation of it.The music lasts as long as the on-screen action before fading away, only it's now measured exactly according to your actions, as opposed to the original game's guess at the time you'd be spending on each event. Nice.
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.