Too Human
Baldur might be the Norse god of innocence, but he sure knows how to kick an ass or two
All those choices might seem hollow on the battlefield if the same seamless connections between different approaches didn't hold there as well. Hang back a bit and rely on firepower, training each arm on a different stooge, or stab a path through the bustling crowds with a sword. Launch foes into the air for a friend to juggle with ricocheting bullets, or skate back and forth between groups of assailants like a heavily armored Wayne Gretzky. How you play is more likely to change based on your mood and personality than because the developer shoehorned you into a particular approach.
Too Human is proof that simply watching videos and eyeballing screenshots isn't enough to give you the real flavor of a game. It's hard to tell from ninety minutes of play time just how close Too Human is to delivering on its potential, but it's certainly obvious that Silicon Knights is cooking up a much more interesting mix of ideas than previously suspected.
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