Top 7... Death Rattle Games

We'd like to think that every developer sets out to make the perfect game. But as budgets swell, stockholders throw tantrums, and release dates draw near, there's a whole myriad of snafus that can explode in the face of well meaning folks. Plenty of titles spit in the eye of gamers’ expectations and miscarry at retailers every year - that's not special. These games are the great white whales that tanked so hard they dragged entire companies down with them.

In a comic book scenario, the failure of these games would have driven their creators mad, forced the top-level CEOs into underground exile and turned them into white-collar supervillains, much to the amusement of us all. Sadly, we live in the real world. And these epic failzresulted inthe mass shitcanning of otherwise talented game makers.

Death Rattle Game:
Shadowrun | 2007

Bearing only a tangential resemblance to both the pen-and-paper game and the early '90's RPG thatit was based on, Shadowrun didn't quite make the splash, well... anyone, was hoping for.

Transforming a cult role-player into an unrecognizable first-person shooter certainly didn’t help, and a miniscule selection of maps and modes sure as hell didn’t boost review scores for FASA’s $60, multiplayer-only pile of mediocrity.


Above: Shadowrun's biggest first-person contribution? Deployable battle-trees!

Collateral Damage
Wholly owned by Microsoft, Shadowrun had a lot riding on it. As a flagship title for Xbox Live and Games for Windows, both companies would tout its PC-to-360-connectivity and commitment to online support to anyone willing to listen. But less than five months after Shadowrun’s release, FASA closed its doors, and took their dedicated servers and active forum community with it in the months to come.


Above: "I am the Bat."

Hope for Resurrection?
Microsoft may have given FASA the Ol’ Heave-Ho, but founder Jordan Wiesman's current venture, Smith & Tinker, has regained the intellectual rights to MechWarrior, Crimson Skies and - you guessed it - Shadowrun.

GamesRadarChrisAntista
I LIKE TO MAKE THE GAMESRAIDER!!!!!!!1
Latest in Action
Assassin's Creed Shadows cinematic screenshot
As Assassin's Creed Shadows is showered in positive reviews, Ubisoft is "truly overwhelmed by the incredible support and enthusiasm we've received"
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”
Assassin's Creed Shadows gameplay taken for review
Assassin's Creed Shadows claims to offer two protagonists, but the choice between Yasuke and Naoe seems pretty rigged
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Latest in Features
Assassin's Creed Shadows gameplay taken for review
Assassin's Creed Shadows claims to offer two protagonists, but the choice between Yasuke and Naoe seems pretty rigged
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen