No, The Last of Us 2 still does not make you kill the dogs
You definitely can't pet them, though
Fans are reacting with disgust at some truly grim promotional material for The Last of Us 2, but the developers are distancing themselves from it.
The material, which appears to have originally come from a GameStop listing, highlights fighting and killing dogs as a bullet-pointed feature for the game. While it's true that enemies will use trained dogs to try and track Ellie, Naughty Dog has confirmed in the past that you don't have to kill them. For instance, you could sneak around them, or just run away if they do find you.
Naughty Dog communications director Arne Meyer confirmed that the studio wasn't involved with the offending copy.
So @naughty_dog didn't write or assist writing this. Don't appreciate out of context screenshot crops without mentioning the source. Folks, please google these things!This text came from an independent editorial post from a retailer. It's on their website. https://t.co/nh3nw1StOaMay 7, 2020
If you want more context on how The Last of Us 2 does not expect you to kill dogs and feel terrible about yourself all the time, you can check out our original story from September 2019 below.
Original story: The Last of Us 2 debuted new gameplay this week, with Naughty Dog and Sony holding a special media event for press to get extended hands-on time with the sequel to the studio's 2013 dystopian masterpiece.
A clear theme has surfaced across the slate of reactions to the latest footage, however, and it relates to a brand new gameplay feature for The Last of Us 2: enemy guard dogs can sniff out Ellie's scent and hunt her down.
Those who got to play the game, including GamesRadar's Rachel Weber, describe the harrowing experience of having to kill these mutts in hand-to-hand combat purely to survive, but Naughty Dog has now confirmed that Ellie can avoid the... uh, naughty dogs altogether.
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A PlayStation Blog post detailing the new Last of Us 2 demo action states that "getting jumped by a dog is not only nerve-racking and dangerous, it presents players with the moral choice of whether they flee or take it out [and] Naughty Dog confirms that you don’t have to kill these animals to progress."
The game's co-writer Halley Gross, in an interview with GamesRadar+, also elaborated on how this new enemy type plays into The Last of Us 2's ruminations on violence, justice, and morality: "How much is my love for Tommy going to make me willing to engage with these dogs? Is there a way for me to avoid it? Do I have to make this hard call?"
It turns out that all dogs don't have to go to heaven, after all. In related news, Naughty Dog has also offered some clarity on the decision to remove its Factions multiplayer mode from The Last of Us 2, which is apparently now being spun off into its own separate experience.
For more, check out everything revealed in Last of Us 2's Outbreak Day info drop, or watch below for our hands-on gameplay preview of the sequel.
I'm GamesRadar's Features Writer, which makes me responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!