Tyler "Ninja" Blevins is now turning his sights to Hollywood

Ninja
(Image credit: Ninja)

Famed Fortnite streamer Tyler "Ninja" Blevins has reportedly turned his sights to a new career in Hollywood.

In an in-depth interview with Hollywood Reporter, Blevins told the outlet that after his cameo in Free Guy – which stars Ryan Reynolds – he's looking at "literally anything and everything Hollywood," be it "movies, voice acting, cartoons" (thanks, PC Gamer).

"They were like, 'You were amazing, you're a natural'," Blevins told THR, talking specifically about his experience on Free Guy. "I kept telling [wife] Jess, they're just gassing me up, saying that so I don't think I suck. But we're being told that it's not gas, so I hope it's amazing."

While Blevins ostensibly remains between gigs after Microsoft abruptly sold its streaming service, Mixer, to Facebook in June, the streamer is reportedly pursuing his own creative ideas as well as reading scripts, although – despite the unexpected free time on his hands – it looks like Blevins isn't rushing into new projects just yet. 

"It just has to make sense," he said. "If it's tough because I'm not comfortable with it yet, I can work on that. But if it's tough because I'm not good, I'm not going to cry over it."

Blevins recently joined Ellen DeGeneres to help her get to grips with Fortnite. The popular talk show host invited Ninja onto her set shortly before lockdown so he could give her a quick lesson in the art of battle royale.

While Ninja may not need our Fortnite tips guide, you might want to take a look...

Vikki Blake
Weekend Reporter, GamesRadar+

Vikki Blake is GamesRadar+'s Weekend Reporter. Vikki works tirelessly to ensure that you have something to read on the days of the week beginning with 'S', and can also be found contributing to outlets including the BBC, Eurogamer, and GameIndustry.biz. Vikki also runs a weekly games column at NME, and can be frequently found talking about Destiny 2 and Silent Hill on Twitter. 

Latest in Games
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game
Latest in News
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game