Ubisoft talks up AI-powered NPCs, only sounds kinda weird until we get to the "soul" and a female character that was reprogrammed for being too "flirtatious and seductive"

Ubisoft AI
(Image credit: Ubisoft)

Ubisoft is working on a "generative AI prototype" that could let you have actual conversations with NPCs. While the publisher is quick to try and head off many of the standing criticisms of AI-generated content, it's tough to look at it all without a massive pile of skepticism.

In a new blog post, Ubisoft explains that "a small R&D team at Ubisoft’s Paris studio, in collaboration with Nvidia’s Audio2Face application and Inworld’s Large Language Model (LLM), have been experimenting with generative AI" to create Project NEO NPC. It's an effort to build video game NPCs with AI-generated dialog that goes beyond that of a mere chatbot.

There's still a writer behind the character - in this case it's narrative director Virginie Mosser - who shapes the character's backstory and personality, then tweaks the parameters of the language model to ensure it stays true to the vision.

"The model’s task becomes: I must impersonate this character," data scientist Mélanie Lopez Malet explains. "It is really important to us that it behaves like the character Virginie created. So, while we’re talking to it, we ask ourselves: ‘Is this Lisa? Would Lisa say this?’ and if the answer is no, we need to go back and find out what happened within the model to make it stray from the vision Virginie had."

That's all well and good, but this is still an AI language model, which means characters can be prone to whatever biases and stereotypes exist in the material it's trained on. Malet said that the team "created a physically attractive female character and its answers veered towards flirtatious and seductive, so we had to reprogram it."

Masser says the idea is to imbue each character with a "soul," and that their role in a given game would be limited to the structure of that plot: "They are there to play a role in a story. They have a narrative arc." In other words, they wouldn't be fully freeform playthings for you to linguistically abuse.

This article opens with the question, "Have you ever dreamed of having a real conversation with an NPC in a video game?" Judging by the response on Twitter, the answer has been a resounding 'no.' (In fact, Ubisoft ended up editing that question out of an earlier tweet.) That's maybe a bit unfair - I certainly remember imagining the possibilities of conversational AI in a game years ago - but the fact that generative AI has so far only been misused in practical applications has certainly done its part in poisoning this particular well. (Opening this can of worms also raises questions about how a character is defined and how viewers can interpret and relate to that character through the humanity they share with the writer, and I'm not seeing much evidence to justify jettisoning that human element.) 

Project NEO NPC is very much in the early phases of development, and this blog post seems to simply be a rundown of what Ubisoft is presenting at the Game Developers Conference this week in San Francisco. The notion that a publisher this size is working on NPCs with generative AI dialog is perhaps the least surprising thing in the world, but the thing I can't get over is the fact that Ubisoft put out this post in front of an audience of increasingly AI-averse players when it very much did not have to. I can't help but wonder if the publisher didn't learn much from its experience with the whole NFT thing

On the plus side, Ubisoft says it's going to make good games again. 

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

Read more
Looking over the countryside in Assassin's Creed Shadows
"I don't think AI can take away our creative voices": Assassin's Creed Shadows Naoe actor thinks AI will only push people toward "human creativity"
Horizon Forbidden West
Horizon Zero Dawn's Aloy is the star of Sony's leaked AI-powered character prototype, which allows users to ask questions to an unsettling, emotionless version of the protagonist
Mio and Zoe holding a dragon during the trailer for Split Fiction.
Split Fiction's Josef Fares thinks game devs should embrace AI: "I can understand the fact that some people could lose their jobs, but that goes for every new technology"
InZOI
The Sims rival inZOI uses special Nvidia AI tech to power its characters, but this kinda just looks like regular NPC AI to me
Astarion from Baldur's Gate 3
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
Horizon Forbidden West
As Sony trots out an AI-powered Aloy, Horizon Zero Dawn fans revel in the irony: "The entire game is a warning against this kind of nonsense"
Latest in Games
Lunar Remastered Collection
"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even after all this time
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
CD Projekt boss says "cutting-edge single-player games" – you know, like The Witcher 4 and Cyberpunk 2 – will "continue to enjoy great popularity" despite industry shifts
Cyberpunk 2077
Despite releasing exactly zero new games, CD Projekt bagged $120 million in profit for 2024 – the Witcher and Cyberpunk studio's third-best result ever
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
Latest in News
Lunar Remastered Collection
"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even after all this time
Nick Offerman as Bill and Murray Bartlett as Frank in The Last of Us episode 3
The Last of Us season 2 showrunners tease a "gorgeous" episode akin to season 1’s Emmy-nominated Bill and Frank story: "Just you wait"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
CD Projekt boss says "cutting-edge single-player games" – you know, like The Witcher 4 and Cyberpunk 2 – will "continue to enjoy great popularity" despite industry shifts
Cyberpunk 2077
Despite releasing exactly zero new games, CD Projekt bagged $120 million in profit for 2024 – the Witcher and Cyberpunk studio's third-best result ever
Muse
Daredevil: Born Again midseason trailer teases Matt Murdock’s violent fight with Muse, including a gory scene straight from the comics
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game