Alex Spencer
Alex is Edge's features editor, with a background writing about film, TV, technology, music, comics and of course videogames, contributing to publications such as PC Gamer, Official PlayStation Magazine and Polygon. In a previous life he was managing editor of Mobile Marketing Magazine. Spelunky and XCOM gave him a taste for permadeath that's still not sated, and he's been known to talk people's ears off about Dishonored, Prey and the general brilliance of Arkane's output. You can probably guess which forthcoming games are his most anticipated.
Latest articles by Alex Spencer
Inside Bridge Command, a life-sized starship ready to propel you into space
By Alex Spencer published
Interview Interview | Edge magazine boldly goes on a tour of the USC Havock
Inside Citizen Sleeper 2: Starward Vector, the indie RPG sequel with Mass Effect in its sights
By Alex Spencer published
Interview Interview | Edge magazine takes a giant leap into the shifting landscape of the Starward Belt
From Hitman to 007 and everything between – Edge magazine goes behind the scenes with IO Interactive
By Alex Spencer published
Features Holiday Long Read | Ups, downs and all-arounds, IO Interactive's story is one of turbulence and triumph
Exploring the unlikely development of Halo – from RTS to third-person, Mac to console, concept to an Edge magazine perfect 10
By Alex Spencer published
Features Interview | Marcus Lehto talks Edge magazine through the history of one of the biggest, most recognized names in video games
The Making of Tunic: How the adventure began life in the pages of a notebook
By Alex Spencer published
Features A game made in the margins
Does Deathloop prove that 'immersive sim' is an outdated term?
By Edge Staff, Alex Spencer published
Features Can Deathloop be called an immersive sim?
After 15 games and a movie, Rusty Lake is indie gaming's answer to the MCU
By Alex Spencer published
Features Meet the game developers building their own connected universe
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