Andrew Brown
Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown
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I've been playing spooky Dead By Daylight spin-off The Casting of Frank Stone, and let me tell you: this Frank Stone fella seems like bad news
By Andrew Brown published
Preview Prepare for severed ears, gory deaths, and plenty of Fog
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Thank Goodness You're Here is the funniest game I've played in years, even if it's packed with lies from Big Asbestos
By Andrew Brown published
Indie Spotlight Indie Spotlight | This is the side of England you won't get from Downton Abbey
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I spent 23 hours in Dead Rising Deluxe Remaster, got very nostalgic for malls, and accidentally beat someone to death with a mannequin leg
By Andrew Brown published
Preview Capcom's remaster brings one of my favorite zombie games back to un-life with a fantastic visual overhaul and some much-needed quality of life upgrades
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Within 10 minutes of killing Tyranids, Warhammer 40,000: Space Marine 2 has become my most-anticipated shooter of 2024
By Andrew Brown published
Preview Preview | Thrilling horde mechanics and an emphasis on melee make serving The Emperor a delight
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As Baldur's Gate 3 hits its first anniversary, here's why we've poured a cumulative 3,550 hours into Larian's world-beating RPG
By Jasmine Gould-Wilson published
Features Here's to 365 days of adventures in Faerûn – and the many yet to come
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My Manor Lords town was horrifically destroyed, and now I know what it's like to be an AI faction in Civilization
By Andrew Brown published
Now Playing After watching my favorite settlement burn, I'm ready to renounce my warmongering ways
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I'm having a blast in the Marvel Rivals beta, but it will take more than a cheeked-up Venom to escape Overwatch's shadow
By Andrew Brown published
Opinion Opinion | NetEase's hero shooter is fun, but will need to stand on its own two feet for a successful launch
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11 years in Early Access has turned Project Zomboid into the ultimate survival sim, but I think the best is yet to come
By Andrew Brown published
Features Life in Knox Country has become The Sims for anyone who likes removing ladders from swimming pools
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I've found my strategy soulmate in Cataclismo, the new Starcraft-Lego mashup that proves defending is way more fun than attacking
By Andrew Brown published
Features I've spent years turtling in strategy games, but Hooded Horses latest title is the first time I've felt encouraged to do so
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I'm replaying Grand Theft Auto 4, and GTA 6 has a lot to learn from Liberty City
By Andrew Brown published
Features Now is the perfect time to revisit Bellic Enterprises
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Despite starting life as a Bloodborne parody, Nightmare Kart is one of the best free games you can play right now
By Andrew Brown published
Features Indie Spotlight | Burn rubber and shoot your fellow motorists in the strangest racing game you'll play all year
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I love the Steam Summer Sale, but end up with the same problem every single year
By Andrew Brown published
Opinion Opinion | It's one of PC gaming's best traditions, but it feels like something has changed in recent years
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Dragon’s Dogma 2 and Dead Rising’s remaster prove that Capcom loves restricting players, and I’m the sicko who wants more
By Andrew Brown published
Opinion Opinion | Games can be much more fun with consequences, and Capcom knows that better than most
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Shadow Of The Erdtree isn't "too hard" – Elden Ring just made us too comfortable
By Andrew Brown published
Opinion The expansion is certainly harder than the base game, but there are plenty of ways to gain the upper hand
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Obsidian made Fallout: New Vegas in 18 months, but Avowed has taken the studio five years: "It's been a long development cycle"
By Andrew Brown published
Interview What goes into making one of this year's biggest RPGs? Time – lots of it – and a constant drive to let players do what they want, reveal the developers behind Avowed
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