C Schilling
Latest articles by C Schilling
How Hi-Fi Rush came together to deliver "kinetic action comedy" inspired by Edgar Wright and Shaun of the Dead
By Chris Schilling published
Interview Interview | Edge explores the story behind Tango's surprising smash
Holiday Long Read: Edge magazine in conversation with Dreams developer Media Molecule
By Chris Schilling published
Features Holiday Long Read | Earlier this year, Edge magazine went in-depth with Media Molecule to chat Dreams and the studio's 'play, create, share' ethos
How a parchment of ideas evolved into the RPG work of art that is Pentiment
By Chris Schilling published
Interview Holiday Long Read | Edge magazine explores the making of Obsidian's uniquely eye-catching hit
Fort Solis: How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller
By Chris Schilling published
Features Exploring the story behind the upcoming narrative thriller, Fort Solis
The Legend of Zelda: Breath of the Wild director on how Link embraced the open world
By Chris Schilling published
Features A legend in his own right, Hidemaro Fujibayashi explores how Zelda reinvented itself in Breath of the Wild
The Legend of Zelda: Tri Force Heroes is the weirdest, most wonderful tribute to Four Swords
By Chris Schilling published
Feaeture The multiplayer effort that's underpinned by Four Swords and Spirit Tracks is off the wall in the all the right ways
The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life
By Chris Schilling published
Features Edge speaks to developer Witch Beam to explore the story behind Unpacking
Resident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peer
By Chris Schilling, Edge Staff last updated
Features We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess
Xenoblade Chronicles 3 highlights why JRPGs must find balance with tutorials
By Chris Schilling published
Features Xenoblade Chronicles 3 makes us wonder if modern JRPGs hold our hands too tightly?
Boss encounter: FromSoftware head Hidetaka Miyazaki discusses Elden Ring in Edge 367’s exclusive interview
By Chris Schilling published
News “We wanted to create this world that was full of the joy of exploration of the unknown.”
From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield
By Chris Schilling, Edge Staff published
Features From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career
Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
By Edge Staff, Chris Schilling published
News “We wanted to make a really hard game where you need to improve yourself while playing”
DokeV is more than just a next-gen take on Pokemon
By Edge Staff, Chris Schilling published
Features How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler
Kitty powers: in Edge 365, find out why Stray’s feline star makes for an urban action-adventure like no other
By Edge Staff, Chris Schilling published
News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”
Tchia is GTA meets Ghibli, set on a south Pacific island
By Edge Staff, Chris Schilling published
Features With a Last Of Us Part 2-style ukulele waiting to be plucked
Undead and loving it: Edge 364 discovers that everything (and everybody) is changing in Dying Light 2: Stay Human
By Chris Schilling published
News “Every skill is a game-changer. Almost every one gives you a new ability you can instantly try on enemies.”
A new breed of superhero game: Marvel’s Midnight Suns headlines Edge 363
By Chris Schilling, Edge Staff published
news “You really have to find a corner of this universe that you can call your own.”
Salt and Sacrifice is part Dark Souls, part Monster Hunter
By Edge Staff, Chris Schilling published
Features Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic
Phantom Abyss mixes tomb raiding with Apex Legends-inspired movement
By Edge Staff, Chris Schilling published
Features "We weren't 100% sure exactly how people would behave"
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now
By Chris Schilling, Edge Magazine published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
World exclusive Jett: The Far Shore hands-on: the stellar return of Superbrothers headlines Edge 360
By Chris Schilling published
News “More than you’re expecting it to be”
How Paradise Killer went from "Crazy Taxi meets Gone Home" to a modern indie classic
By Chris Schilling published
Features Kaizen Game Works talks us through the making of Paradise Killer, its surrealist detective game
Playing for laughs: Have games rediscovered their funny bone?
By Edge Staff, Chris Schilling published
Features Edge magazine weighs in on the current state of comedy in video games
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