Edge Magazine
Latest articles by Edge Magazine
Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward
By Austin Wood published
news Loot-heavy, fan-favorite activities have been folded into Bungie's plans
As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building"
By Austin Wood published
News In what sounds like a big way, Bungie returns to "expanding the universe of Destiny in general"
Destiny 2 is getting a new Exotic mission in a few months, and Bungie says "it is one of the biggest we've ever built"
By Austin Wood published
News Act 3 of Episode One: Echoes is bringing a big surprise
Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe
By Austin Wood published
Features Edge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
Is PSVR 2 the game-changer the VR industry needs? In Edge 380, we ask the developers who will determine its fortunes
By Edge Magazine published
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”
Beyond Dead Space: survival horror mutates into a terrifying new form in E377’s cover game, The Callisto Protocol
By Edge Magazine last updated
News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”
Hidetaka Miyazaki interview: FromSoftware's president explores the unknowns of Elden Ring
By Jason Killingsworth last updated
Features Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible
By Edge Magazine published
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
The evil without: Tango Gameworks moves beyond survival horror with Ghostwire: Tokyo, Edge 369’s cover game
By Edge Magazine published
News “Those real-life experiences of walking around and sensing how the air changes – that’s something I really wanted to capture”
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now
By Chris Schilling, Edge Magazine published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
After fixing Dark Souls on PC, this helpful modder made it a full-time job
By Edge Magazine published
Features How a hobbyist modder went from fixing PC games to helping publishers get them right first time
Escape evil furniture in Amanita Design's creepy new horror game Creaks
By Edge Magazine published
Features Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more