Kaan Serin
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
Latest articles by Kaan Serin
PlayStation 2's GTA exclusivity came because Sony was "worried when we saw Xbox coming" and "it wasn't clear that Grand Theft Auto 3 was going to be as huge as it was"
By Kaan Serin published
News Sony got a little lucky with the GTA 3 deal
Fortnite Ballistic is the battle royale's first 5v5 FPS mode coming in just a few days, and it's aiming for a piece of Counter-Strike's pie
By Kaan Serin published
News Attackers and Defenders fight over a 'Rift Point Device'
Almost every quest in RPG Avowed can be started in multiple ways: "We want to just constantly foster that sense of exploration, wanderlust"
By Kaan Serin published
News Obsidian Entertainment's next game lets you do things "out of order"
Final Fantasy 7 Remake director had to swap his inspirations from The Last of Us to The Witcher 3 to make Rebirth's open world
By Kaan Serin published
News Director Naoki Hamaguchi played CD Projekt Red's beloved open-world game to learn a few lessons
Stalker 2 boss thought bugs would bother y'all more and expected "much less success," still wants to fix things until it's a game "90% of people loved"
By Kaan Serin published
News The FPS sequel has great ratings despite the anomalies
"Where did all the content go?": Monster Hunter rival Dauntless debuts to "Overwhelmingly Negative" Steam reviews as players rip into the action RPG's overhaul
By Kaan Serin published
News The removal of weapon crafting seems to have rattled monster slayers
"I guess it's just easy to be anti-Palworld": Pocketpair developer responds to latest round of controversy as the survival hit squeezes past 20 other games at the TGAs
By Kaan Serin published
News A Players' Choice award is courting heated reactions
As over a million fans turn up for Path of Exile 2’s Early Access, devs warn of queues because that’s more than anything they “could have ever predicted”
By Kaan Serin published
News Grinding Gear Games is already planning to expand its server capabilities
Dragon Age: The Veilguard's big bad isn't bald due to hereditary hair loss, his age, or a stylistic choice: "Solas lost hair because of stress"
By Kaan Serin published
News Tearing apart the Veil is a high-pressure job, okay?
"The party never ends" in Splatoon-like shooter Foamstars, except it does because Square Enix is pulling the plug on new seasons – but not before a Nier: Automata crossover
By Kaan Serin published
News 2B and 9S continue to tour every game imaginable
An Xbox Series S saved its owner's life in a truck accident, and while it still "runs games surprisingly well," Microsoft is sending him a new one anyway
By Kaan Serin published
News "This console saved my life"
Dragon Age: The Veilguard directors say they would've loved to explore "what lies beyond the sea" and add new classes in the DLC we're never getting
By Kaan Serin published
News BioWare leads speak about adding a dedicated Blood Mage class and exploring beyond Thedas
Former Blizzard president reckons Marvel Rivals has too much in common with Overwatch, comparing it to a viral Horizon Zero Dawn lookalike others called "shameless"
By Kaan Serin published
News Mike Ybarra doesn't seem too excited about the new hero shooter
Former PlayStation boss says exploding AAA budgets squeeze out creativity as the "finance guys" hunt for their own GTA and find a "lot of copycats, a lot of sequels"
By Kaan Serin published
News "'Give me GTA 7, because I know how to plot that course.'"
Marvel Rivals' microtransactions might be even stingier than Overwatch 2 as streamers show off its in-game store featuring MCU skins
By Kaan Serin published
News If the new hero shooter uses the genre's usual $1=100 coins exchange rate
Monster Hunter Wilds' new boss won't let you gang up on it in co-op - you'll instead need "new ways of playing" to squash the spider-like foe
By Kaan Serin published
News Lala Barina isn't letting co-op teams rest on their laurels
Final Fantasy 7 Rebirth shippers waited 27 years to see Cloud kiss Tifa, but the team only added it because they wanted "something more" than a hug
By Kaan Serin published
News Naoki Hamaguchi breaks down the shocking Gold Saucer smooch
Helldivers 2's director can't believe its music hasn't won more GOTY awards, but the shooter's composer is happy because he had almost quit games forever
By Kaan Serin published
News "What I thought was impossible came true."
Hideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years ago
By Kaan Serin published
News "But every day felt fresh and exciting"
Obsidian's new first-person RPG Avowed channels Baldur's Gate 3 in one key way: "The core of RPGs that makes them special is missable content"
By Kaan Serin published
News "It makes your experience feel more personal to you."
Borderlands 3 and The Elder Scrolls Online director says AAA game studios are playing it safe since "you have people who get nervous because big money is involved"
By Kaan Serin published
News "You're getting people who don't need to be a part of the creative process explaining how the creative process works."
A veteran Palestinian developer living under occupation is crowdfunding a "pseudo-3D stealth" game to "share the catastrophe that has haunted generations"
By Kaan Serin published
News Dreams on a Pillow tells the story of the 1948 Nakba
After Cyberpunk 2077's rocky launch, The Witcher 4 CEO acknowledges the biggest myth in gamedev is a lie: "There's no magic"
By Kaan Serin published
News "There's only hard work and making sure you stay on the right course"
Obsidian's Josh Sawyer thought Pillars of Eternity's Kickstarter had a 50% chance of failing, only for the RPG to be fully funded within 27 hours
By Kaan Serin published
News "Other people at the studio were also like 'are we really not going to do this?'"
Arcane writer says they've been sitting on the show's final scenes, mostly unchanged, for 6 years: "We always kind of knew where we were going"
By Kaan Serin published
News Amanda Overton says "that Vi-Jinx scene, the very last scene between them, is nearly the same as when we wrote it six years ago."
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