Cyberpunk 2077 gets official mod support

Cyberpunk 2077
(Image credit: CD Projekt Red)

CD Projekt Red released official Cyberpunk 2077 modding support tools today to give PC tinkerers a jump-start "that will help you modify and create your own experiences in the world of Cyberpunk 2077."

The word "support" is pulling a lot of weight here, as the resources that CD Projekt Red released are fairly basic ones that modders can essentially use to ground their creations. Cyberpunk 2077 mods were already being created before these resources were officially available, but having an official source will make things more straightforward and could fill in some gaps in hand-made tools. The studio also says that its official resources "will be continuously updated alongside game patches to ensure compatibility," which in theory should make it easier to prevent mods from breaking all the time. 

Historically, CD Projekt Red has been supportive of mods for its games, but between its more restricted engine and its actual in-house support, those mods have never reached Skyrim levels of depth or absurdity. That said, The Witcher 3 mods greatly improved over time as modders learned more about the game and CD Projekt Red got closer to the modding scene, so Cyberpunk 2077 will likely follow a similar pattern. To the studio's credit, it has more pressing things to worry about with regards to Cyberpunk 2077, with two essential performance patches slated for the first half of 2021.

The latest Cyberpunk 2077 patch notes cover a range of stability improvements and bug fixes for consoles and PC, but they missed a new bug which has tripped up some players. Here's how to fix the game-breaking Cyberpunk 2077 progression bug.

Cyberpunk 2077 map | Cyberpunk 2077 lifepath | Cyberpunk 2077 hacking | Cyberpunk 2077 weapons | Cyberpunk 2077 builds | Cyberpunk 2077 Mantis Blades | Cyberpunk 2077 romance options | Cyberpunk 2077 level cap | Cyberpunk 2077 endings | Cyberpunk 2077 bugs | Cyberpunk 2077 crashes | Cyberpunk 2077 fastest cars | Cyberpunk 2077 cheats 

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Latest in Cyberpunk
Cyberpunk 2077: Johnny Silverhand sits at a restaurant table with his hands together next to a plate of food
Cyberpunk 2 associate game director reveals his greatest development secret: 10 hour loops of music like "Epic Sax Guy" that "gives me insane focus and clarity"
The Witcher 2
Before he was Cyberpunk 2's associate director and was just "employee #86," CDPR dev says it took him 46 tries to beat an infamous boss in The Witcher 2: "I was losing my mind"
Cyberpunk 2077
Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible"
Cyberpunk 2077: Phantom Liberty screenshots
If Night City is the "main antagonist" of Cyberpunk 2077, The Witcher 4's Continent could easily follow suit
Cyberpunk 2077 Phantom Liberty Screenshot
Cyberpunk 2077's surprise car customization update was co-developed by the Metal Gear Solid 3 Remake devs, lets you lower your wanted level on the fly GTA-style
Cyberpunk 2077 DLC screenshot
Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: "Sometimes, you want to do it ONE MORE time!"
Latest in News
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
InZOI screenshot from creation studio demo which depicts a shockingly realistic character model rendered in Unreal Engine 5
The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
Demon Slayer season 4 episode 2
True to the anime, Stardew Valley's hottest mod adds two romanceable Demon Slayer dudes who are both "rude and standoffish" at first
A group of Men wearing armour during the TV show, Vikings.
Vikings creator is heading back to his Norse roots with this new historical drama on Amazon
Balatro screenshot showing an assortment of joker cards
Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"