Disintegration revealed in EDGE: How the creator of Master Chief is redefining the sci-fi shooter

(Image credit: V1 Interactive / EDGE Magazine)

Earlier this year, Marcus Lehto began teasing his return to a genre that he once helped shape. Now, in issue 336 of EDGE Magazine, you can get an exclusive first look at Disintegration – the game that is threatening to send the sci-fi shooter in a thrilling new direction. 

This first-person shooter is coming out of V1 Interactive, a brand new studio staffed by ex-Bungie and Zipper Interactive staffers, not to mention a rush of new blood that is eager to pump some new life into the FPS. As EDGE Editor Nathan Brown details in this exhaustive 16-page world exclusive – packed with new information, first screenshots and concept art, and developer quotes –  "Disintegration is shot through with Bungie DNA: not just in its visuals, which you’d expect from the artist behind the original Master Chief, but in how it plays and feels."

You'll have to pick up the issue, which is on sale in print and on digital storefronts right now, to get the full scoop, but for now you'll have to take our word for it when we tell you that Disintegration has both the look and feel of a Bungie game – perhaps that should come as no surprise, given that Lehto worked on every Halo title from 2001's Halo: Combat Evolved to 2010's Halo: Reach. 

(Image credit: V1 Interactive / EDGE Magazine)
EDGE 336

(Image credit: Future)

Edge Magazine has the world exclusive reveal on Disintegration. To read the first gameplay impressions and to get the first details on the upcoming sci-fi shooter, pick up a copy of EDGE 336 from MyFavouriteMagazines

Here's a small excerpt from the EDGE feature, following Nathan's visit to the studio and interview with Lehto: 

It is not a criticism to say Disintegration both looks and feels like a Bungie game. The old '30 seconds of fun' adage runs deep; combat is both fast-paced and tactical; and the need to push forward to heal and reduce cooldowns is built on the same idea of overcommitment as reward that made us fall in love with Destiny. "It’s inescapable for me," Lehto says. "It's in my DNA: that art style, the kind of action that is particularly interesting to me and I think would be interesting to others as well. When we were first pitching the game around, it was both an attractor and a detractor. When I pitched it to Microsoft, they were like, ‘It looks a little like Halo’. I said, ‘What do you expect? I was the guy who made Halo’."

For more information, to read the full interview, and for the first Disintegration gameplay impressions, you should look for EDGE Magazine 336, on-sale today

Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

Latest in FPS
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
Latest in News
Lies of P art showing P walking in a snowy forest
Lies of P director loves FromSoftware and respects the Soulslike tag, but says "I'm really serious, I'm not lying, I'm very truthful, our focus is to create our own style of game"
Chris Hemsworth's name on the back of a director's chair
Marvel's Avengers: Doomsday cast reveal live blog
Screenshots from the Alien Evolved Edition TRPG teaser trailer
Alien Evolved Edition TRPG just burst through the million dollar crowdfunding mark with the vigor of a face-hugger on steroids
Halloween director John Carpenter
15 years on from his last horror movie, Halloween's John Carpenter says he'd "love to direct again" – but he has one condition
Lies of P Overture art of P
Lies of P director says Overture DLC is at least 15 to 20 hours long for "experienced" players, packing tons of bosses and ideas the devs couldn't fit at launch
Monster Hunter Wilds screenshot showing a hunter battling a congalala
If you missed the last one, the new Monster Hunter Wilds event quest is another way to stock up on rare ingredients before the big update drops next week