Dragon Age 4
Latest about Dragon Age 4
Dragon Age: The Veilguard director says she'd "love" a Mass Effect-style trilogy remaster, but its fate is still "TBD" for now
By Ali Jones published
News "Right now we're wholly focused on" The Veilguard
Dragon Age: The Veilguard creative director answers all of our important questions and some less-important ones: "I am a Final Fantasy 10 diehard; I love the Sphere Grid"
By Rollin Bishop published
Interview Interview | "This game is definitely going to some degree feel like an end to a chapter," says BioWare's John Epler
Yes, Dragon Age: The Veilguard's darkspawn really do look goofy for a lore reason
By Rollin Bishop published
Features "It is certainly a lore narrative that we reinforce throughout the adventure," says game director Corinne Busche
I spent nearly 7 hours playing Dragon Age: The Veilguard and would like to spend 100 more in this RPG right now, thank you very much
By Rollin Bishop published
Preview Hands-on preview | It's been a long time coming, but Dragon Age: The Veilguard feels like it's worth the wait
Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?"
By Austin Wood published
news "RPG players are hungry for that same sense of autonomy"
Dragon Age: The Veilguard director says "the first thing" he asked for was a State of Decay-inspired QoL feature that fixes a long-running party chat issue
By Jordan Gerblick published
news The biggest problem with companion banter in Dragon Age is being solved in The Veilguard
Dragon Age: The Veilguard reveals a clever little solution to every RPG's companion problem
By Austin Wood published
news BioWare's latest crop of companions have unique "Exploration Abilities" that you can keep handy
Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead
By Catherine Lewis published
News "To me that's the most interesting challenge," John Epler says
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