Dying Light 2 has a release date and a brand new name

Dying Light 2 Stay Human
(Image credit: Techland)

A brand new Dying Light 2 release date has been revealed during a Techland live stream, along with a fresh title - Dying Light 2 Stay Human. 

Techland has now confirmed that Dying Light 2 Stay Human will launch on PS5, Xbox Series X, PC, PS4, and Xbox One on December 7, 2021. 

The new date comes after the game was delayed last year without the confirmation of any new release window. It was originally destined for a Spring 2020 release, but Techland "needed more time to fulfill our vision". 

However, now we know that we'll be diving into the zombie-filled world of The City before the end of the year. 

Both the release date and new name were revealed alongside a lengthy gameplay trailer that showcases how the game's come along since we last saw Dying Light 2 at E3 2019 and gives an overview of the game's backstory. 

For this game, you're exploring The City, which is mankind's last stronghold in a world gripped by a virus. You'll use enhanced parkour abilities, just like the original game, to explore its open world, with a focus on crafting and tactical combat. But Dying Light 2 Stay Human will also force you to make big choices that will impact the world and the events that happen within.

For anyone who hasn't played the original game - which originally came out in 2015 - Techland is also launching a Dying Light Platinum Edition, which collects the game and all its DLC in one, affordable package, which is available now on Steam, GOG, the PlayStation Store (for PS Plus members), and the Microsoft Store.

Dying Light 2 Stay Human pre-orders are also launching today, with three retail editions and three digital editions up for grabs. Anyone who pre-orders, regardless of the edition they choose, will receive a digital Reload Pack, featuring one unique weapon, outfit, and paraglider skin too. 

It's that time again, here's what to expect from E3 2021.

Sam Loveridge
Brand Director, GamesRadar+

Sam Loveridge is the Brand Director and former Global Editor-in-Chief of GamesRadar. She joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.

Read more
Dying Light The Beast: A screenshot of Kyle Crane in the upcoming game.
Dying Light: The Beast – Everything we know so far
Dying Light: The Beast screenshot of protagonist Castor Wood fighting a zombie with a blade and torchlight next to the big in 2025 logo
Dying Light: The Beast is blending atmospheric horror with over the top co-op absurdity in 2025: "It's almost unachievable to keep the horror vibe and still have four players when one is teabagging a zombie"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Ark 2 screenshot
Ark 2: Everything we know so far
Dying Light 2 Stay Human
10 games like Dying Light 2 to play once you're done with Techland's latest
Into the Dead appearing in the Future Games Show Spring Showcase 2025
2D zombie survival horror Into the Dead gets a brand new traumatic trailer and Early Access release date just around the corner
Latest in FPS
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
Latest in News
Ben Affleck in Zack Snyder's Justice League
Ben Affleck reflects on the "excruciating experience" playing Batman in the Zack Snyder movies: "A lot of it was misalignment of agendas, understandings, expectations"
Assassin's Creed Shadows
Assassin's Creed Shadows has been the series' best launch since Valhalla, but that was "a perfect storm we may never see again," says Ubisoft
Monster Hunter Wilds
Monster Hunter Wilds' first major update rights its greatest wrong by adding a proper Palico cooking animation, and it's letting you change Alma's glasses
Hideo Kojima
Death Stranding 2 Japanese voice recording has officially "wrapped," director Hideo Kojima says: "Thank you so much"
The Horrified: World of Monsters box close up
Save 56% on the run-up to Halfoween with this board game that lets you fight Cthulhu face-to-face
Moana in Moana 2
Disney Plus finally adds heavily requested feature, and we're surprised it took this long